uhhh
This commit is contained in:
parent
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15
.env
15
.env
@ -1,18 +1,9 @@
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STEAMAPPID=232330
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STEAMAPP=css
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SRCDS_TOKEN=C02633B3395EA6BEF7D8DFBA440ABB7F
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SRCDS_RCONPW="changeme"
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SRCDS_PW="changeme"
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SRCDS_PORT=27015
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SRCDS_TV_PORT=27020
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SRCDS_IP="0.0.0.0"
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SRCDS_FPSMAX=300
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SRCDS_TICKRATE=66
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SRCDS_MAXPLAYERS=32
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SRCDS_REGION=3
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SRCDS_RCONPW="hahahahhaha"
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SRCDS_PW="hahahahhaha"
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SRCDS_STARTMAP="ctf_2fort"
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SRCDS_HOSTNAME="megastructure surf"
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SRCDS_WORKSHOP_AUTHKEY=""
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SRCDS_CFG="server.cfg"
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SRCDS_MAPCYCLE="mapcycle_default.txt"
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SRCDS_SECURED=0
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12
Justfile
12
Justfile
@ -2,10 +2,16 @@ build-css:
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docker build -f css/css.dockerfile css/ -t megastructure/css
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up:
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docker compose -f surf.yaml up
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docker compose -f surf.yaml up --remove-orphans
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down:
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docker compose -f surf.yaml down -v --remove-orphans
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srcds-sh:
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docker compose -f surf.yaml run -it srcds bash
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build:
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docker compose -f surf.yaml build
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cssds-run:
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docker compose -f surf.yaml run -it cssds bash
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cssds-exec:
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docker compose -f surf.yaml exec -it cssds bash
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@ -1,81 +0,0 @@
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###########################################################
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# Dockerfile that builds a CSS Gameserver
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###########################################################
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FROM cm2network/steamcmd:root AS build_stage
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LABEL maintainer="ntr@megastructure.games"
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ENV STEAMAPPID 232330
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ENV STEAMAPP css
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ENV STEAMAPPDIR "${HOMEDIR}/${STEAMAPP}-dedicated"
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COPY "etc/entry_x64.sh" "${HOMEDIR}/entry_x64.sh"
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COPY "etc/cfg" "${STEAMAPPDIR}/${STEAMAPP}/cfg/"
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RUN set -x \
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# Install, update & upgrade packages
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&& apt-get update \
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&& apt-get install -y --no-install-recommends --no-install-suggests \
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wget=1.21.3-1+deb12u1 \
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ca-certificates=20230311 \
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zlib1g=1:1.2.13.dfsg-1 \
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libncurses5=6.4-4 \
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libbz2-1.0=1.0.8-5+b1 \
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libtinfo5=6.4-4 \
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libcurl3-gnutls=7.88.1-10+deb12u5 \
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&& mkdir -p "${STEAMAPPDIR}" \
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# Create autoupdate config
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&& { \
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echo '@ShutdownOnFailedCommand 1'; \
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echo '@NoPromptForPassword 1'; \
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echo 'force_install_dir '"${STEAMAPPDIR}"''; \
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echo 'login anonymous'; \
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echo 'app_update '"${STEAMAPPID}"''; \
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echo 'quit'; \
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} > "${HOMEDIR}/${STEAMAPP}_update.txt" \
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&& chmod +x "${HOMEDIR}/entry_x64.sh" \
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&& chown -R "${USER}:${USER}" "${HOMEDIR}/entry_x64.sh" "${STEAMAPPDIR}" "${HOMEDIR}/${STEAMAPP}_update.txt" \
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# Clean up
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&& rm -rf /var/lib/apt/lists/*
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FROM build_stage AS bookworm-base
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ENV SRCDS_FPSMAX=300 \
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SRCDS_TICKRATE=66 \
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SRCDS_PORT=27015 \
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SRCDS_TV_PORT=27020 \
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SRCDS_NET_PUBLIC_ADDRESS="0" \
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SRCDS_IP="0" \
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SRCDS_MAXPLAYERS=16 \
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SRCDS_TOKEN=0 \
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SRCDS_RCONPW="changeme" \
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SRCDS_PW="changeme" \
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SRCDS_STARTMAP="de_dust2" \
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SRCDS_REGION=3 \
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SRCDS_HOSTNAME="New \"${STEAMAPP}\" Server" \
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SRCDS_WORKSHOP_START_MAP=0 \
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SRCDS_HOST_WORKSHOP_COLLECTION=0 \
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SRCDS_WORKSHOP_AUTHKEY="" \
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SRCDS_CFG="server.cfg" \
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SRCDS_MAPCYCLE="mapcycle.txt" \
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SRCDS_SECURED=1
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# Switch to user
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USER ${USER}
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WORKDIR ${HOMEDIR}
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CMD ["bash", "entry_x64.sh"]
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# Expose ports
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EXPOSE 27015/tcp \
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27015/udp \
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27020/udp
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FROM bookworm-base AS bookworm-metamod
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ENV METAMOD_VERSION 1.12
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FROM bookworm-metamod AS bookworm-sourcemod
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ENV SOURCEMOD_VERSION 1.12
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32
cssds/cssds.dockerfile
Normal file
32
cssds/cssds.dockerfile
Normal file
@ -0,0 +1,32 @@
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FROM cm2network/steamcmd:root AS build
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LABEL maintainer="ntr@megastructure.games"
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EXPOSE 27015/tcp \
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27015/udp \
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27020/udp
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USER root
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RUN apt-get update
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RUN apt-get install -y wget
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ENV CSSDS="/home/steam/cssds"
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ENV TF2DS="/home/steam/tf2ds"
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ENV STEAMCMD="/home/steam/steamcmd"
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ENV ETC="/home/steam/etc"
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# ensure gamedirs exist and have been chowned to steam
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# before they potentially get setup as docker volumes
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# which would otherwise cause them to be owned by root
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RUN mkdir -p "$CSSDS" "$TF2DS" "$STEAMCMD" "$ETC"
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RUN chown -R steam:steam /home/steam
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FROM build AS steam
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USER steam
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WORKDIR /home/steam
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ENV METAMOD_VERSION 1.12
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ENV SOURCEMOD_VERSION 1.12
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COPY etc /home/steam/etc
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CMD ["bash", "./etc/run.sh"]
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@ -1,7 +1,7 @@
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// General Settings //
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// Hostname for server.
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hostname "{{SERVER_HOSTNAME}}"
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hostname "New "css" Server"
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// Overrides the max players reported to prospective clients
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sv_visiblemaxplayers 24
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4
cssds/etc/cfg/sourcemod/sm_warmode_off.cfg
Normal file
4
cssds/etc/cfg/sourcemod/sm_warmode_off.cfg
Normal file
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//This file re-enables a server from "war mode" by unlocking plugin loading
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//and refreshing the plugins list.
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sm plugins load_unlock
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sm plugins refresh
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10
cssds/etc/cfg/sourcemod/sm_warmode_on.cfg
Normal file
10
cssds/etc/cfg/sourcemod/sm_warmode_on.cfg
Normal file
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//This file unloads all plugins, re-loads a few "safe" ones, and then prevents
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//any more plugins from being loaded.
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sm plugins unload_all
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sm plugins load_unlock
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sm plugins load basebans.smx
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sm plugins load basecommands.smx
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sm plugins load admin-flatfile.smx
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sm plugins load adminhelp.smx
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sm plugins load adminmenu.smx
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sm plugins load_lock
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138
cssds/etc/cfg/sourcemod/sourcemod.cfg
Normal file
138
cssds/etc/cfg/sourcemod/sourcemod.cfg
Normal file
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// SourceMod Configuration File
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// This file is automatically executed by SourceMod every mapchange.
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// Specifies how admin activity should be relayed to users. Add up the values
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// below to get the functionality you want.
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// 1: Show admin activity to non-admins anonymously.
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// 2: If 1 is specified, admin names will be shown.
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// 4: Show admin activity to admins anonymously.
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// 8: If 4 is specified, admin names will be shown.
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// 16: Always show admin names to root users.
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// --
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// Default: 13 (1+4+8)
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sm_show_activity 13
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// Specifies whether menu sounds are enabled for menus created by SourceMod.
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// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
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// --
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// Default: 1
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sm_menu_sounds 1
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// Specifies how long of a delay, in seconds, should be used in between votes
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// that are "public" or can be spammed. Whether or not this delay is obeyed
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// is dependent on the menu/command.
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// --
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// Default: 30
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sm_vote_delay 30
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// Default datetime formatting rules when displaying to clients.
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// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
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// --
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// Default: %m/%d/%Y - %H:%M:%S
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// 12 hour format: %m/%d/%Y - %I:%M:%S %p
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sm_datetime_format "%m/%d/%Y - %H:%M:%S"
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// Sets how SourceMod should check immunity levels when administrators target
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// each other.
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// 0: Ignore immunity levels (except for specific group immunities).
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// 1: Protect from admins of lower access only.
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// 2: Protect from admins of equal to or lower access.
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// 3: Same as 2, except admins with no immunity can affect each other.
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// --
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// Default: 1
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sm_immunity_mode 1
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// Sets how many seconds SourceMod should adjust time values for incorrect
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// server clocks. This can be positive or negative and will affect every
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// system time in SourceMod, including logging stamps.
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// --
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// Default: 0
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sm_time_adjustment 0
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// Specifies the amount of time that is allowed between chat messages. This
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// includes the say and say_team commands. If a client sends a message faster
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// than this time, they receive a flood token. When the client has accumulated
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// 3 or more tokens, a warning message is shown instead of the chat message.
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// --
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// Requires: antiflood.smx
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// Default: 0.75
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sm_flood_time 0.75
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// Specifies how the reserved slots plugin operates. Valid values are:
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// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
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// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
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// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
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// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
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// if the server is full with reserve slot access clients.
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// 2 : The same as sm_reserve_type 1 except once a certain number of admins have been reached, the reserve slot
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// stops kicking people and anyone can join to fill the server. You can use this to simulate having a large
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// number of reserved slots with sm_reserve_type 0 but with only need to have 1 slot unavailable when there are
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// less admins connected.
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserve_type 0
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// Specifies the number of reserved player slots. Users with the reservation
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// admin flag set will be able to join the server when there are no public slots
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// remaining. If someone does not have this flag, they will be kicked.
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// (Public slots are defined as: maxplayers - number of reserved slots)
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserved_slots 0
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// Specifies whether or not reserved slots will be hidden (subtracted from max
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// slot count). Valid values are 0 (Visible) or 1 (Hidden).
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_hide_slots 0
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// Specifies whether or not non-admins can send messages to admins using
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// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
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// --
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// Requires: basechat.smx
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// Default: 1
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sm_chat_mode 1
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// Specifies whether or not "timeleft" will automatically be triggered every
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// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
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// --
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// Requires: basetriggers.smx
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// Default: 0
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sm_timeleft_interval 0
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// Specifies whether or not chat triggers are broadcast to the server or just
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// the player who requested the info trigger. Valid values are 0 (Disabled) or
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// 1 (Enabled)
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// --
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// Requires: basetriggers.smx
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// Default: 0
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sm_trigger_show 0
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// Specifies whether or not to display vote progress to clients in the
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// "hint" box (near the bottom of the screen in most games).
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// Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_hintbox 0
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// Specifies whether or not to display vote progress to clients in the
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// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_chat 0
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// Specifies whether or not to display vote progress in the server console.
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// Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_console 0
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// Specifies whether or not to display vote progress to clients in the
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// client console. Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_client_console 0
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164
cssds/etc/cp_tf2_libs.sh
Normal file
164
cssds/etc/cp_tf2_libs.sh
Normal file
@ -0,0 +1,164 @@
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#!/usr/bin/bash
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set -o nounset
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set -o errtrace
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set -o pipefail
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set -e
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IFS=$'\n\t'
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ME="$(basename "${0}")"
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SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
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export SCRIPT_DIR=${SCRIPT_DIR%/*}
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usage() {
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cat <<HEREDOC
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██████╗ ██╗ ██╗██████╗ ███████╗██████╗ ███████╗
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██╔════╝ ██║ ██║██╔══██╗██╔════╝██╔══██╗██╔════╝
|
||||
███████╗ ███████║██████╔╝███████╗██║ ██║███████╗
|
||||
██╔═══██╗╚════██║██╔══██╗╚════██║██║ ██║╚════██║
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╚██████╔╝ ██║██████╔╝███████║██████╔╝███████║
|
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╚═════╝ ╚═╝╚═════╝ ╚══════╝╚═════╝ ╚══════╝
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Quick installation of 64-bit Source Dedicated Server
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Requirements: libncurses5 libncurses5:i386 lib32z1
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Usage:
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./${ME} <css/dods/hl2dm/hldm>
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HEREDOC
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}
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if [ $# -ne 1 ]; then
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usage
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exit 1
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else
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case "$1" in
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css|dods|hl2dm|hldm)
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GAMESERVER=$1
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;;
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*)
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usage
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exit 1
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;;
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esac
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fi
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STEAMCMDBIN="/usr/games/steamcmd"
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TF2DIR="$HOME/tf2-serverfiles"
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DSDIR=""
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prepare() {
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DSDIR="$HOME/$GAMESERVER-serverfiles"
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# Check if steamcmd installed and/or accessible
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if command -v steamcmd >/dev/null 2&>1; then
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STEAMCMDBIN=$(command -v steamcmd)
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elif result=$(find "$HOME" -type f -name 'steamcmd' 2>/dev/null | head -n 1) && [ -n "$result" ]; then
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STEAMCMDBIN="$result"
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else
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echo "SteamCMD not found. Please install following this guide: https://developer.valvesoftware.com/wiki/SteamCMD#Linux"
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exit 1
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fi
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echo "SteamCMD found at $STEAMCMDBIN. Continuing..."
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}
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fetch_server_files() {
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echo "Starting installation of $GAMESERVER dedicated server!"
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# Update steamcmd-scripts to correct home dir
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echo "Confirm steamcmd scripts are correct..."
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for _steamcmdscriptfile in $SCRIPT_DIR/steamcmd-scripts/*; do
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sed -i "s#/home/server/#/home/${USER}/#g" "$_steamcmdscriptfile"
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done
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if [ -d "$DSDIR" ]; then
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echo "$DSDIR already contains files. Exiting..."
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exit 1;
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fi
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||||
echo "Starting to download server files using steamcmd"
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# Fetch required game server and tf2 server files
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"$STEAMCMDBIN" +runscript "$HOME/steamcmd-scripts/update_${GAMESERVER}_ds.txt" && \
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echo "$DSDIR successfully downloaded!"
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if [ -d "$TF2DIR" ]; then
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echo "$TF2DIR already contains files. Validating..."
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fi
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"$STEAMCMDBIN" +runscript "$HOME/steamcmd-scripts/update_tf2_ds.txt" && \
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echo "$TF2DIR successfully downloaded!"
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}
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copy_64bit() {
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echo "Copying libsteam_api.so..."
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cp -a "$TF2DIR/bin/linux64/libsteam_api.so" \
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"$DSDIR/bin/linux64/."
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echo "Copying srcds binaries..."
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cp -a "$HOME/tf2-serverfiles/srcds_linux64" "$HOME/tf2-serverfiles/srcds_run_64" \
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"$DSDIR/."
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}
|
||||
|
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remove_tf2() {
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echo "Removing $TF2DIR..."
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[ -f "$DSDIR/srcds_linux64" ] && rm -r "$HOME/tf2-serverfiles" || \
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# You should never see this message
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||||
echo "$DSDIR is missing 64-bit binaries. Cannot remove tf2-serverfiles"
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||||
}
|
||||
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symlink_binaries() {
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cd "$DSDIR/bin/linux64"
|
||||
|
||||
for file in *_srv.so; do
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||||
echo "Symlinking \"$file\" to \"${file/_srv/}"
|
||||
ln -s "$file" "${file/_srv/}"
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||||
done
|
||||
}
|
||||
|
||||
steamclient_binary() {
|
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echo "Looking for steamclient.so and symlinking it..."
|
||||
local _steamclient64bit=$(find "$HOME" -type f -name 'steamclient.so' | grep "linux64" | head -n 1)
|
||||
if [ ! -n $_steamclient64bit ]; then
|
||||
echo "Could not locate 64-bit steamclient.so binary. Exiting..."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$HOME/.steam/sdk64/" # srcds_linux64 looks for steamclient.so in this directory
|
||||
ln -sf "$_steamclient64bit" "$HOME/.steam/sdk64/steamclient.so"
|
||||
ln -sf "$_steamclient64bit" "$DSDIR/bin/linux64/steamclient.so"
|
||||
}
|
||||
|
||||
main() {
|
||||
prepare
|
||||
fetch_server_files
|
||||
copy_64bit
|
||||
remove_tf2
|
||||
symlink_binaries
|
||||
steamclient_binary
|
||||
|
||||
SRCDSGAME=""
|
||||
case "$GAMESERVER" in
|
||||
css) SRCDSGAME="cstrike"; SRCDSMAP="de_dust2";;
|
||||
dods) SRCDSGAME="dod"; SRCDSMAP="dod_anzio";;
|
||||
hl2dm) SRCDSGAME="hl2mp"; SRCDSMAP="dm_lockdown";;
|
||||
hldm) SRCDSGAME="hl1mp"; SRCDSMAP="crossfire";;
|
||||
*) ;;
|
||||
esac
|
||||
|
||||
cat <<SUCESSMSG
|
||||
# --------------------------------------------------- #
|
||||
|
||||
Successfully installed $GAMESERVER dedicated server
|
||||
to $DSDIR!
|
||||
|
||||
Confirm the server starts and runs without issue:
|
||||
$ cd $DSDIR
|
||||
$ ./srcds_run_64 -game $SRCDSGAME +map $SRCDSMAP -debug
|
||||
|
||||
# --------------------------------------------------- #
|
||||
SUCESSMSG
|
||||
|
||||
}
|
||||
|
||||
main "$@"
|
||||
7
css/etc/entry_x64.sh → cssds/etc/entry_x64.sh
Normal file → Executable file
7
css/etc/entry_x64.sh → cssds/etc/entry_x64.sh
Normal file → Executable file
@ -2,13 +2,6 @@
|
||||
|
||||
set -eux
|
||||
|
||||
mkdir -p "${STEAMAPPDIR}" || true
|
||||
|
||||
bash "${STEAMCMDDIR}/steamcmd.sh" +force_install_dir "${STEAMAPPDIR}" \
|
||||
+login anonymous \
|
||||
+app_update "${STEAMAPPID}" \
|
||||
+quit
|
||||
|
||||
# Are we in a metamod container and is the metamod folder missing?
|
||||
if [ ! -z "$METAMOD_VERSION" ] && [ ! -d "${STEAMAPPDIR}/${STEAMAPP}/addons/metamod" ]; then
|
||||
LATESTMM=$(wget -qO- https://mms.alliedmods.net/mmsdrop/"${METAMOD_VERSION}"/mmsource-latest-linux)
|
||||
93
cssds/etc/run.sh
Normal file
93
cssds/etc/run.sh
Normal file
@ -0,0 +1,93 @@
|
||||
#! /bin/bash
|
||||
|
||||
set -uxe
|
||||
|
||||
update_cssds() {
|
||||
cd $STEAMCMD
|
||||
./steamcmd.sh +runscript "$HOME/etc/update_cssds.txt"
|
||||
|
||||
echo "--------------------------------------------------------------"
|
||||
echo "CSS DS is up to date"
|
||||
echo "--------------------------------------------------------------"
|
||||
}
|
||||
|
||||
update_tf2ds() {
|
||||
cd $STEAMCMD
|
||||
./steamcmd.sh +runscript "$HOME/etc/update_tf2ds.txt"
|
||||
|
||||
echo "--------------------------------------------------------------"
|
||||
echo "TF2 DS is up to date"
|
||||
echo "--------------------------------------------------------------"
|
||||
}
|
||||
|
||||
install_metamod() {
|
||||
# is the metamod folder missing?
|
||||
if [ ! -d "$CSSDS/addons/metamod" ]; then
|
||||
LATESTMM=$(wget -qO- https://mms.alliedmods.net/mmsdrop/"${METAMOD_VERSION}"/mmsource-latest-linux)
|
||||
wget -qO- https://mms.alliedmods.net/mmsdrop/"${METAMOD_VERSION}"/"${LATESTMM}" | tar xvzf - -C "$CSSDS"
|
||||
echo "--------------------------------------------------------------"
|
||||
echo "Installed MetaMod $METAMOD_VERSION"
|
||||
echo "--------------------------------------------------------------"
|
||||
fi
|
||||
}
|
||||
|
||||
install_sourcemod() {
|
||||
# Are we in a sourcemod container and is the sourcemod folder missing?
|
||||
if [ ! -d "$CSSDS/addons/sourcemod" ]; then
|
||||
LATESTSM=$(wget -qO- https://sm.alliedmods.net/smdrop/"${SOURCEMOD_VERSION}"/sourcemod-latest-linux)
|
||||
wget -qO- https://sm.alliedmods.net/smdrop/"${SOURCEMOD_VERSION}"/"${LATESTSM}" | tar xvzf - -C "$CSSDS"
|
||||
echo "--------------------------------------------------------------"
|
||||
echo "Installed SourceMod $SOURCEMOD_VERSION"
|
||||
echo "--------------------------------------------------------------"
|
||||
fi
|
||||
}
|
||||
|
||||
copy_64bit() {
|
||||
cp -a "$TF2DS/bin/linux64/libsteam_api.so" \
|
||||
"$CSSDS/bin/linux64/."
|
||||
cp -a "$TF2DS/srcds_linux64" "$TF2DS/srcds_run_64" \
|
||||
"$CSSDS/."
|
||||
}
|
||||
|
||||
symlink_binaries() {
|
||||
cd "$CSSDS/bin/linux64"
|
||||
|
||||
for file in *_srv.so; do
|
||||
echo "Symlinking \"$file\" to \"${file/_srv/}"
|
||||
ln -s "$file" "${file/_srv/}"
|
||||
done
|
||||
}
|
||||
|
||||
steamclient_binary() {
|
||||
echo "Looking for steamclient.so and symlinking it..."
|
||||
local _steamclient64bit=$(find "$HOME" -type f -name 'steamclient.so' | grep "linux64" | head -n 1)
|
||||
if [ ! -n $_steamclient64bit ]; then
|
||||
echo "Could not locate 64-bit steamclient.so binary. Exiting..."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$HOME/.steam/sdk64/" # srcds_linux64 looks for steamclient.so in this directory
|
||||
ln -nfs "$_steamclient64bit" "$HOME/.steam/sdk64/steamclient.so"
|
||||
ln -nfs "$_steamclient64bit" "$CSSDS/bin/linux64/steamclient.so"
|
||||
}
|
||||
|
||||
run_cssds() {
|
||||
echo "ready to run"
|
||||
cd "$CSSDS"
|
||||
./srcds_run_64 -game cstrike +map de_dust2 -debug
|
||||
}
|
||||
|
||||
main() {
|
||||
update_cssds
|
||||
update_tf2ds
|
||||
copy_64bit
|
||||
symlink_binaries
|
||||
steamclient_binary
|
||||
|
||||
install_metamod
|
||||
install_sourcemod
|
||||
|
||||
run_cssds
|
||||
}
|
||||
|
||||
main
|
||||
6
cssds/etc/update_cssds.txt
Normal file
6
cssds/etc/update_cssds.txt
Normal file
@ -0,0 +1,6 @@
|
||||
@ShutdownOnFailedCommand 1
|
||||
@NoPromptForPassword 1
|
||||
force_install_dir /home/steam/cssds
|
||||
login anonymous
|
||||
app_update 232330 validate
|
||||
quit
|
||||
6
cssds/etc/update_tf2ds.txt
Normal file
6
cssds/etc/update_tf2ds.txt
Normal file
@ -0,0 +1,6 @@
|
||||
@ShutdownOnFailedCommand 1
|
||||
@NoPromptForPassword 1
|
||||
force_install_dir /home/steam/tf2ds
|
||||
login anonymous
|
||||
app_update 232250 validate
|
||||
quit
|
||||
25
surf.yaml
25
surf.yaml
@ -1,8 +1,21 @@
|
||||
services:
|
||||
srcds:
|
||||
image: megastructure/css:latest
|
||||
volumes:
|
||||
- ./css/etc/entry_x64.sh:/home/steam/entry_x64.sh
|
||||
- ./css/etc/cfg:/home/steam/css-dedicated/css/cfg
|
||||
- ./data/css-dir:/home/steam/css-dedicated
|
||||
cssds:
|
||||
image: megastructure/cssds
|
||||
|
||||
build:
|
||||
dockerfile: cssds.dockerfile
|
||||
context: ./cssds
|
||||
|
||||
env_file:
|
||||
- .env
|
||||
|
||||
# command: sleep 5000000
|
||||
|
||||
volumes:
|
||||
- ./cssds/etc:/home/steam/etc
|
||||
- cssds:/home/steam/cssds
|
||||
- tf2ds:/home/steam/tf2ds
|
||||
|
||||
volumes:
|
||||
tf2ds:
|
||||
cssds:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user