uhhh
This commit is contained in:
@@ -1,26 +0,0 @@
|
||||
// Default mapcycle file for Counter-Strike.
|
||||
//
|
||||
// DO NOT MODIFY THIS FILE!
|
||||
// Instead, copy it to mapcycle.txt and modify that file. If no custom mapcycle.txt file is found,
|
||||
// this file will be used as the default.
|
||||
//
|
||||
// Also, note that the "mapcyclefile" convar can be used to specify a particular mapcycle file.
|
||||
|
||||
cs_italy
|
||||
de_dust
|
||||
de_aztec
|
||||
de_cbble
|
||||
cs_office
|
||||
de_chateau
|
||||
de_dust2
|
||||
de_piranesi
|
||||
cs_havana
|
||||
de_prodigy
|
||||
cs_compound
|
||||
de_train
|
||||
de_tides
|
||||
de_port
|
||||
de_inferno
|
||||
cs_assault
|
||||
de_nuke
|
||||
cs_militia
|
||||
@@ -1,26 +0,0 @@
|
||||
// Default mapcycle file for Counter-Strike.
|
||||
//
|
||||
// DO NOT MODIFY THIS FILE!
|
||||
// Instead, copy it to mapcycle.txt and modify that file. If no custom mapcycle.txt file is found,
|
||||
// this file will be used as the default.
|
||||
//
|
||||
// Also, note that the "mapcyclefile" convar can be used to specify a particular mapcycle file.
|
||||
|
||||
cs_italy
|
||||
de_dust
|
||||
de_aztec
|
||||
de_cbble
|
||||
cs_office
|
||||
de_chateau
|
||||
de_dust2
|
||||
de_piranesi
|
||||
cs_havana
|
||||
de_prodigy
|
||||
cs_compound
|
||||
de_train
|
||||
de_tides
|
||||
de_port
|
||||
de_inferno
|
||||
cs_assault
|
||||
de_nuke
|
||||
cs_militia
|
||||
@@ -1,195 +0,0 @@
|
||||
// General Settings //
|
||||
|
||||
// Hostname for server.
|
||||
hostname "{{SERVER_HOSTNAME}}"
|
||||
|
||||
// Overrides the max players reported to prospective clients
|
||||
sv_visiblemaxplayers 24
|
||||
|
||||
// Maximum number of rounds to play before server changes maps
|
||||
mp_maxrounds 5
|
||||
|
||||
// Set to lock per-frame time elapse
|
||||
host_framerate 0
|
||||
|
||||
// Set the pause state of the server
|
||||
setpause 0
|
||||
|
||||
// Control where the client gets content from
|
||||
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
|
||||
sv_pure 0
|
||||
|
||||
// Is the server pausable
|
||||
sv_pausable 0
|
||||
|
||||
// Type of server 0=internet 1=lan
|
||||
sv_lan 0
|
||||
|
||||
// Collect CPU usage stats
|
||||
sv_stats 1
|
||||
|
||||
|
||||
|
||||
// Execute Banned Users //
|
||||
exec banned_user.cfg
|
||||
exec banned_ip.cfg
|
||||
writeid
|
||||
writeip
|
||||
|
||||
|
||||
|
||||
// Contact & Region //
|
||||
|
||||
// Contact email for server sysop
|
||||
sv_contact test@example.com
|
||||
|
||||
// The region of the world to report this server in.
|
||||
// -1 is the world, 0 is USA east coast, 1 is USA west coast
|
||||
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
|
||||
sv_region -1
|
||||
|
||||
|
||||
|
||||
// Rcon Settings //
|
||||
|
||||
// Password for rcon authentication (Remote CONtrol)
|
||||
rcon_password changeme
|
||||
|
||||
// Number of minutes to ban users who fail rcon authentication
|
||||
sv_rcon_banpenalty 1440
|
||||
|
||||
// Max number of times a user can fail rcon authentication before being banned
|
||||
sv_rcon_maxfailures 5
|
||||
|
||||
|
||||
|
||||
// Log Settings //
|
||||
|
||||
// Enables logging to file, console, and udp < on | off >.
|
||||
log on
|
||||
|
||||
// Log server information to only one file.
|
||||
sv_log_onefile 0
|
||||
|
||||
// Log server information in the log file.
|
||||
sv_logfile 1
|
||||
|
||||
// Log server bans in the server logs.
|
||||
sv_logbans 1
|
||||
|
||||
// Echo log information to the console.
|
||||
sv_logecho 1
|
||||
|
||||
|
||||
|
||||
// Rate Settings //
|
||||
|
||||
// Frame rate limiter
|
||||
fps_max 600
|
||||
|
||||
// Min bandwidth rate allowed on server, 0 == unlimited
|
||||
sv_minrate 0
|
||||
|
||||
// Max bandwidth rate allowed on server, 0 == unlimited
|
||||
sv_maxrate 20000
|
||||
|
||||
// Minimum updates per second that the server will allow
|
||||
sv_minupdaterate 66
|
||||
|
||||
// Maximum updates per second that the server will allow
|
||||
sv_maxupdaterate 66
|
||||
|
||||
|
||||
|
||||
// Download Settings //
|
||||
|
||||
// Allow clients to upload customizations files
|
||||
sv_allowupload 1
|
||||
|
||||
// Allow clients to download files
|
||||
sv_allowdownload 1
|
||||
|
||||
// Maximum allowed file size for uploading in MB
|
||||
net_maxfilesize 15
|
||||
|
||||
|
||||
|
||||
// Team Balancing //
|
||||
|
||||
// Enable team balancing
|
||||
mp_autoteambalance 1
|
||||
|
||||
// Time after the teams become unbalanced to attempt to switch players.
|
||||
mp_autoteambalance_delay 60
|
||||
|
||||
// Time after the teams become unbalanced to print a balance warning
|
||||
mp_autoteambalance_warning_delay 30
|
||||
|
||||
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
|
||||
mp_teams_unbalance_limit 1
|
||||
|
||||
|
||||
|
||||
// Round and Game Times //
|
||||
|
||||
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
|
||||
mp_enableroundwaittime 1
|
||||
|
||||
// Time after round win until round restarts
|
||||
mp_bonusroundtime 8
|
||||
|
||||
// If non-zero, the current round will restart in the specified number of seconds
|
||||
mp_restartround 0
|
||||
|
||||
// Enable sudden death
|
||||
mp_stalemate_enable 1
|
||||
|
||||
// Timelimit (in seconds) of the stalemate round.
|
||||
mp_stalemate_timelimit 300
|
||||
|
||||
// Game time per map in minutes
|
||||
mp_timelimit 35
|
||||
|
||||
|
||||
|
||||
// Client CVars //
|
||||
|
||||
// Restricts spectator modes for dead players
|
||||
mp_forcecamera 0
|
||||
|
||||
// Toggles whether the server allows spectator mode or not
|
||||
mp_allowspectators 1
|
||||
|
||||
// Toggles footstep sounds
|
||||
mp_footsteps 1
|
||||
|
||||
// Toggles game cheats
|
||||
sv_cheats 0
|
||||
|
||||
// After this many seconds without a message from a client, the client is dropped
|
||||
sv_timeout 900
|
||||
|
||||
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
|
||||
mp_idlemaxtime 15
|
||||
|
||||
// Deals with idle players 1=send to spectator 2=kick
|
||||
mp_idledealmethod 2
|
||||
|
||||
// Time (seconds) between decal sprays
|
||||
decalfrequency 30
|
||||
|
||||
|
||||
|
||||
// Communications //
|
||||
|
||||
// enable voice communications
|
||||
sv_voiceenable 1
|
||||
|
||||
// Players can hear all other players, no team restrictions 0=off 1=on
|
||||
sv_alltalk 0
|
||||
|
||||
// Amount of time players can chat after the game is over
|
||||
mp_chattime 10
|
||||
|
||||
// Enable party mode
|
||||
tf_birthday 0
|
||||
Reference in New Issue
Block a user