More spec info
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@ -80,18 +80,79 @@ Add 5 `??????` Class Points
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`Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15%
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Maximum +35% inc blue damage and 35% inc healing
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### Examples of other concept combos
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### Increased Life Combos ###
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Generate by combining `Generic Spec (Basic Life)` with respective RGB
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# Increased % Red Shield (Basic %HP + 2R)
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Add 5 Nature Class Points
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`Base` -> 10% inc red shield
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`Bonus` 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +20%
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Maximum +55% inc red shield
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# Increased % Red Shield and Life (Basic %HP + 1R1G)
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Add 5 Purity Class Points
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`Base` -> 5% inc red shield and 5% inc life
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`Bonus` (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15%
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Maximum +35% inc red shield and 35% inc life
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# Increased % Blue Shield (Basic %HP + 2B)
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Add 5 Destruction Class Points
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`Base` -> 10% inc red shield
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`Bonus` 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +20%
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Maximum +55% inc blue shield
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# Increased % Blue Shield and Life (Basic %HP + 1B1G)
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Add 5 ??? Class Points
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`Base` -> 5% inc red shield and 5% inc life
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`Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15%
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Maximum +35% inc blue shield and 35% inc life
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# Increased % Life (Basic %HP + 2G)
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Add 5 Non-Violence Class Points
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`Base` -> 10% inc hp
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`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20%
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Maximum +55% inc hp
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# Increased % Blue and Red Shield (Basic %HP + 1B1R)
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Add 5 Chaos Class Points
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`Base` -> 5% inc red shield and 5% inc life
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`Bonus` (2B + 2R tags) -> +5% + 5% // (5B + 5R tags) -> +10% + 10% % // (10B + 10R) tags -> +15% + 15%
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Maximum +35% inc blue shield and 35% inc red shield
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## Upgraded Attack Spec Combos
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# Increased Strike Damage (Combine Strike + Red Damage Spec x 2)
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Consumes 15 Nature Class Points
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`Base` -> 15% increased strike damage
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`Bonus` 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +30%
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Maximum 80% increased strike damage
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# Increased %HP (Basic %HP + 2G)
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Add 5 Non-Violence Class Points
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`Base` -> 10% inc hp
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`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20%
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Maximum +55% inc hp
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# Improved Heal (Combine Heal + Healing Spec x 2)
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Consumes 15 Non-Violence Class Points
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`Base` -> 15% increased heal healing
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`Bonus` 5 green tags -> +15% // green red tags -> +20% // green red tags -> +30%
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Maximum 80% increased heal healing
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# Increased Blast Damage (Combine Blast + Blue Spec x 2)
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Consumes 15 Destruction Class Points
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`Base` -> 15% increased blast damage
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`Bonus` 5 blue tags -> +15% // 10 blue tags -> +20% // 20 blue tags -> +30%
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Maximum 80% increased blast damage
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# Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec)
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Consumes 15 Purity Class Points
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`Base` -> 15% increased slay damage
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`Bonus` (2R + 2G) tags -> +15% // (5R + 5G) tags -> +20% // (10R + 10G) tags -> +30%
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Maximum 80% increased slay damage
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# Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec)
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Consumes 15 Chaos Class Points
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`Base` -> 15% increased slay damage
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`Bonus` (2R + 2B) tags -> +15% // (5R + 5B) tags -> +20% // (10R + 10B) tags -> +30%
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Maximum 80% increased banish damage
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## Other Combos
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# Increased % Red Speed (Basic Speed + 2R)
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Add 5 Nature Class Points
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