More spec info

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Mashy 2019-02-21 10:29:38 +10:00
parent 3fc759f854
commit 21c657a1a2

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@ -80,18 +80,79 @@ Add 5 `??????` Class Points
`Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15%
Maximum +35% inc blue damage and 35% inc healing
### Examples of other concept combos
### Increased Life Combos ###
Generate by combining `Generic Spec (Basic Life)` with respective RGB
# Increased % Red Shield (Basic %HP + 2R)
Add 5 Nature Class Points
`Base` -> 10% inc red shield
`Bonus` 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +20%
Maximum +55% inc red shield
# Increased % Red Shield and Life (Basic %HP + 1R1G)
Add 5 Purity Class Points
`Base` -> 5% inc red shield and 5% inc life
`Bonus` (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15%
Maximum +35% inc red shield and 35% inc life
# Increased % Blue Shield (Basic %HP + 2B)
Add 5 Destruction Class Points
`Base` -> 10% inc red shield
`Bonus` 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +20%
Maximum +55% inc blue shield
# Increased % Blue Shield and Life (Basic %HP + 1B1G)
Add 5 ??? Class Points
`Base` -> 5% inc red shield and 5% inc life
`Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15%
Maximum +35% inc blue shield and 35% inc life
# Increased % Life (Basic %HP + 2G)
Add 5 Non-Violence Class Points
`Base` -> 10% inc hp
`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20%
Maximum +55% inc hp
# Increased % Blue and Red Shield (Basic %HP + 1B1R)
Add 5 Chaos Class Points
`Base` -> 5% inc red shield and 5% inc life
`Bonus` (2B + 2R tags) -> +5% + 5% // (5B + 5R tags) -> +10% + 10% % // (10B + 10R) tags -> +15% + 15%
Maximum +35% inc blue shield and 35% inc red shield
## Upgraded Attack Spec Combos
# Increased Strike Damage (Combine Strike + Red Damage Spec x 2)
Consumes 15 Nature Class Points
`Base` -> 15% increased strike damage
`Bonus` 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +30%
Maximum 80% increased strike damage
# Increased %HP (Basic %HP + 2G)
Add 5 Non-Violence Class Points
`Base` -> 10% inc hp
`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20%
Maximum +55% inc hp
# Improved Heal (Combine Heal + Healing Spec x 2)
Consumes 15 Non-Violence Class Points
`Base` -> 15% increased heal healing
`Bonus` 5 green tags -> +15% // green red tags -> +20% // green red tags -> +30%
Maximum 80% increased heal healing
# Increased Blast Damage (Combine Blast + Blue Spec x 2)
Consumes 15 Destruction Class Points
`Base` -> 15% increased blast damage
`Bonus` 5 blue tags -> +15% // 10 blue tags -> +20% // 20 blue tags -> +30%
Maximum 80% increased blast damage
# Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec)
Consumes 15 Purity Class Points
`Base` -> 15% increased slay damage
`Bonus` (2R + 2G) tags -> +15% // (5R + 5G) tags -> +20% // (10R + 10G) tags -> +30%
Maximum 80% increased slay damage
# Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec)
Consumes 15 Chaos Class Points
`Base` -> 15% increased slay damage
`Bonus` (2R + 2B) tags -> +15% // (5R + 5B) tags -> +20% // (10R + 10B) tags -> +30%
Maximum 80% increased banish damage
## Other Combos
# Increased % Red Speed (Basic Speed + 2R)
Add 5 Nature Class Points