Node types
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server/NODES.md
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# Stat Multipliers #
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### Defenses ###
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Rare `Increased Stamina`
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Common `Increased Evasion rating`
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Common `Increased Spell Shield rating`
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Common `Increased Armour rating`
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Rare `Reduced hp loss penalty to evade chance`
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Rare `Increased base evasion chance per X evasion rating`
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Rare `Increased % mitigation from armour`
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Rare `Increased % mitigation from spell shield`
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### Spell Damage && Spell Healing ###
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Rare `Increased Spell Power`
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### Damage Only ###
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Uncommon `Increased Spell Damage`
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Uncommon `Increased Physical Damage`
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### Healing ###
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Uncommon `Increased Healing` Multiplier to spell damage roll
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# Nature - Technology - Nonviolence - Destruction - Purity - Chaos #
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- Increased power
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- Increased speed
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- Increased stat
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- ??? Related Notables
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# ??? Cryps need to have a minimum of X of the cryp stat to learn a skill #
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