worklog
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@ -10,6 +10,12 @@
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* clear active mtx after joining game
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* clear active mtx after joining game
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* Check results stack for whether a construct has ticked a dot already. Current issue E.g.
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Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1
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Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2
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Siphon tick won't proc at all that turn
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It assumes the dot has triggered already from existing dot from pre_resolve
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Instead of checking a dot already exists instead search for a matching dot tick event in results
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* mobile styles
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* mobile styles
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* mobile info page
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* mobile info page
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