mnml/core/fixme.md
2019-12-09 21:12:27 +10:00

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Markdown

# FIXME
last round of animations skipped cause no skill phase to add new vec
ko constructs are still casting
check for ko in cast_modifier
tick skips for triage etc
game ready not auto starting resolve phase
healing action
remove immunity
banish immunity
aoe event
cooldown events leak skills
hit event
reqs moving eventconstruct into specific events
purify conditional healing
counter / absorb post resolve etc
cooldown checking -> go through round and find all casters