mnml/server/README.md
2018-11-02 01:23:48 +11:00

4.1 KiB
Executable File

Cryps ("creeps")

Combat

skill phase: 1.1 -> block (sp 10) -> on self 1.2 -> attack (sp 5) -> on team 2

2.1 -> hex (sp 3) -> on team 1 2.2 -> attack (sp 5) -> on team 1

target phase: team 2 targets 1.2 on 2.2

team 1 targets 2.1 on 1.1 team 1 targets 2.2 on 1.1

resolve phase: 1.1 <- block 1.1 <- attack (no effect because of block) 2.2 <- attack (normal resolve) 1.1 <- hexed (no skills for the rest of this turn and next)

Dmg Chart

Physical Magic Modifiers
dmg dmg speed
evasion resistance cooldowns
reduction absorption? durations

Cryp Classes / Paths / Specialisations

Organic / Combat

Strength of the Individual / Attack & Defense

from viruses and bacteria to civilisations all organic cryps are contained within this group. they are the original form of cryps to inhabit the universe. they value individual strength and the ability to defend one's self. having undergone natural selection they are combative by nature and feel threatened from all sides. magic and advanced technology disturbs them as they are unable to understand it; their response is to try and crush it and restore their place at the apex. their fear is a manifestation of the emotions that are unique to organic cryps. can be social and cooperative (primates) as well as isolated and agressive (wolves / snow leopards)

  • tactics and strategy
    • rally
    • physical damage
    • rend / expose
    • taunt
  • martial arts and combat
    • blocking
    • evasion and redirection
  • frenzy

Artificial / Machines

Speed & Efficiency

artificial cryps are machines of any sort, from simple spring powered devices to vast self-aware networks. whether created by organic cryps as tools or as ancient automated systems discovered deep in space, artificial cryps are ubiquitous. their artificial nature lends them to efficiency and instant reactions. artificial cryps do not think, they simply act. no motivation / emotions; just outcomes

  • efficiency
    • reduced cooldowns
    • increased speed
  • replication
    • drones / tokens
  • technology
    • information and analysis (other teams' makeup etc)

Life / Vitality

Enhancement & Preservation

life based cryps value the sanctity of life above all else they are defensive and gracious, seeking to minimise the damage done by others. healing cryps they have allied themselves with, preventing incoming damage and rendering enemies harmless

  • healing
    • hots
    • direct healing
  • buffs
    • protection from effects
    • damage reduction

Death / Destruction

Damage & Destruction

cryps that have given themselves over to death are obsessed with destruction in all of its forms no price is too high, death centred cryps will gladly harm themselves and amplify this sacrifice in the hopes of inflicting ruin on everything around them.

  • damage amplification
  • nukes
  • life leach
  • life exchange
  • poison

Form / Matter

Structure & Control

form focused cryps both enhance and exploit everything around them, seeking to improve their allies abilities and expose weaknesses in their opponents, they are builders and breakers, chasing perfection

  • Dispel, removal

Void

Power from an alternate reality

The void cryps originally entered into our universe from alternate reality. their physical form is embedded with advanced technologies which allows manipulation of time and space. the void cryps have been evolving in form since their arrival into the universe

they value power over all else, their goal is to convert all sentient life into their void form

manipulate physical reality to control and disrupt the flow of battle

can take physical and astral forms

  • Banish
  • Shadow damage
  • Time control (reverse turn outcomes)
  • increase cooldowns
  • increase durations
  • Slow

Styles

  • Aztec
  • Yokai / ukiyo-e