146 lines
4.1 KiB
Markdown
Executable File
146 lines
4.1 KiB
Markdown
Executable File
# Cryps ("creeps")
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## Combat
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skill phase:
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1.1 -> block (sp 10) -> on self
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1.2 -> attack (sp 5) -> on team 2
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2.1 -> hex (sp 3) -> on team 1
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2.2 -> attack (sp 5) -> on team 1
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target phase:
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team 2 targets 1.2 on 2.2
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team 1 targets 2.1 on 1.1
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team 1 targets 2.2 on 1.1
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resolve phase:
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1.1 <- block
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1.1 <- attack (no effect because of block)
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2.2 <- attack (normal resolve)
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1.1 <- hexed (no skills for the rest of this turn and next)
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## Dmg Chart
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| Physical | Magic | Modifiers |
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| ------ | ------ | ------ |
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| dmg | dmg | speed |
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| evasion | resistance | cooldowns |
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| reduction | absorption? | durations |
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## Cryp Classes / Paths / Specialisations
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Organic / Combat
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================
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Strength of the Individual / Attack & Defense
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--------------------------
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from viruses and bacteria to civilisations all organic cryps are contained within this group.
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they are the original form of cryps to inhabit the universe.
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they value individual strength and the ability to defend one's self.
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having undergone natural selection they are combative by nature and feel threatened from all sides.
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magic and advanced technology disturbs them as they are unable to understand it;
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their response is to try and crush it and restore their place at the apex.
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their fear is a manifestation of the emotions that are unique to organic cryps.
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can be social and cooperative (primates) as well as isolated and agressive (wolves / snow leopards)
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* tactics and strategy
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* rally
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* physical damage
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* rend / expose
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* taunt
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* martial arts and combat
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* blocking
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* evasion and redirection
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* frenzy
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Artificial / Machines
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=====================
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Speed & Efficiency
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------------------
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artificial cryps are machines of any sort, from simple spring powered devices to vast self-aware networks.
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whether created by organic cryps as tools or as ancient automated systems discovered deep in space,
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artificial cryps are ubiquitous.
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their artificial nature lends them to efficiency and instant reactions.
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artificial cryps do not think, they simply act.
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no motivation / emotions; just outcomes
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* efficiency
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* reduced cooldowns
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* increased speed
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* replication
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* drones / tokens
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* technology
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* information and analysis (other teams' makeup etc)
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Life / Vitality
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===============
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Enhancement & Preservation
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--------------------------
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life based cryps value the sanctity of life above all else
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they are defensive and gracious, seeking to minimise the damage done by others.
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healing cryps they have allied themselves with, preventing incoming damage and rendering enemies harmless
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* healing
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* hots
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* direct healing
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* buffs
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* protection from effects
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* damage reduction
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Death / Destruction
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===================
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Damage & Destruction
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-------------------------
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cryps that have given themselves over to death are obsessed with destruction in all of its forms
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no price is too high, death centred cryps will gladly harm themselves and amplify this sacrifice
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in the hopes of inflicting ruin on everything around them.
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* damage amplification
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* nukes
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* life leach
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* life exchange
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* poison
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Form / Matter
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=============
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Structure & Control
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-------------------
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form focused cryps both enhance and exploit everything around them,
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seeking to improve their allies abilities and expose weaknesses in their opponents,
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they are builders and breakers, chasing perfection
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* Dispel, removal
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*
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Void
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=====
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Power from an alternate reality
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-------------------------------
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The void cryps originally entered into our universe from alternate reality.
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their physical form is embedded with advanced technologies which allows manipulation of time and space.
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the void cryps have been evolving in form since their arrival into the universe
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they value power over all else, their goal is to convert all sentient life into their void form
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manipulate physical reality to control and disrupt the flow of battle
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can take physical and astral forms
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* Banish
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* Shadow damage
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* Time control (reverse turn outcomes)
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* increase cooldowns
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* increase durations
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* Slow
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## Styles
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* Aztec
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* Yokai / ukiyo-e |