225 lines
8.0 KiB
Markdown
225 lines
8.0 KiB
Markdown
### Specs ###
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Numbers are placeholder
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`Specs get a bonus dependent on the total of Red / Green / Blue in player skills & specs`
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# Example to meet 5 red gem bonus from skills only
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In your player Construct #1 has `Strike`, Construct #2 has `Slay` and `Heal`, Construct #3 has `Restrict`
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- RR skill `Strike` contributes 2 red gems to the total red gems (2 total)
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- RG skill `Slay` contributes 1 red gem to the total red gems (3 total)
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- GG skill `Heal` contirubtes 0 red gems to the total red gems (3 total)
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- RR skill `Restrict` contirubtes 2 red gems to the total red gems (5 total)
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# Advanced specs also require a minimum number of Red / Green / Blue gems on the construct to take effect
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- Tier 1 Basic specs (Damage / Health / Defense) will have no requirements
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- Advanced specs will require a certain threshold of red / green / blue gems to be enabled
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- Provided spec requirements are met, all specs will add gems to the construct
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# Starting from scratch with a vbox
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### Round 1
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- Buy 4 reds (items)
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- Buy two 'Attack' Skills & 1 Stun skill (items)
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- Buy 1 Basic Damage Spec (item)
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Combine 2 Red + 'Attack' -> Strike
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Combine 2 Red + 'Basic Damage Spec' -> Red Damage
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Construct #1 -> Give Strike & Red Damage Spec -> Strike + 1 x Red Damage Spec
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Construct #2 -> Give Attack -> Attack
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Construct #3 -> Give Stun -> Stun
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Player Total (4 Red + 2 Basic gems)
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### Round 2
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- Buy 2 reds & 2 green & 2 blue (all available colour items)
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- Buy 2 Basic Damage Spec (item)
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- Construct #2 Unequip Attack
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- Combine 2 Green + 'Attack' -> Heal
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- Construct #3 Unequip Stun
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- Combine 2 Blue + 'Stun' -> Ruin
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- Combine 2 Red + 'Basic Damage Spec' -> Red Damage
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Construct #1 -> Give Red Damage items -> Strike + 2 x Red Damage Spec (6R)
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Construct #2 -> Give Heal item -> Heal (2G)
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Construct #3 -> Give Ruin item -> Ruin (2B)
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## Round 3
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- Buy 4 reds
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- Buy 1 Attack, 1 Stun, 1 Block (item)
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- Buy 2 Basic Damage Spec (item)
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- Combine 2 Red + 'Stun' -> Strangle
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- Combine 2 Red + 'Block' -> Counter
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Construct #1 -> Give 'Stun' & 'Strangle' -> Strike, Stun, Strangle + 2 x Red Damage Spec (10R)
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Construct #2 -> 'No change' -> Heal (2G)
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Construct #3 -> Give Attack item & 2 Basic Damage Spec -> Attack + Ruin + 2 x Basic Damage Spec (2B)
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## Round 4
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- Buy 4 reds (getting lucky with reds!)
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- Buy 1 Attack, 1 Buff
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- Combine 2 Red + 'Attack' -> Strike
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- Combine 2 Red + 'Buff' -> Empower
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- Construct #1 Unequip 2 x Red Damage spec, Equip Empower -> Strike, Stun, Strangle, Empower (8R)
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- Combine 'Strike' + 2 x Red Damage spec -> 'Increased Strike Damage spec'
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### Note 'Increased Strike Damage spec' requires 8R on the construct
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Construct #1 Equip Increased Strike Damage spec -> Strike, Stun, Strangle, Empower + Increased Strike Damage Spec (14R)
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Construct #2 -> 'No change' -> Heal
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Construct #3 -> 'No change' -> Attack + Ruin + 2 x Basic Damage Spec
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## Round 5
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We already lost cause we went all in on 1 red construct like a noob
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### Generic Specs
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# Basic % GreenLife
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`Base` -> 5% inc hp
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`Player Bonus` -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15%
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Maximum 35% inc hp
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# Basic Speed
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`Base` -> 5% inc speed
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`Player Bonus` -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20%
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Maximum 50% inc speed
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# Basic Class Spec
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`Base` -> +2 red, +2 green +2 blue gems on construct
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# Basic Duration
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### Increased Damage Combos ###
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Generate by combining `Generic Spec (Basic Damage)` with respective RGB
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# Red Damage (Dmg + RR)
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Add 2 `red gems`
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`Base` -> 10% inc red dmg
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`Player Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25%
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Maximum +60% red damage
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# Blue Damage (Dmg + BB) #
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Add 2 `blue gems`
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`Base` -> 10% inc blue dmg
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`Player Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25%
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Maximum +60% blue damage
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# Healing (Dmg + GG) #
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Add 2 `green gems`
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`Base` -> 10% inc healing
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`Player Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25%
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Maximum +60% inc healing
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# Red damage and healing (Dmg + RG)
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Add 1 red 1 green gem
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`Base` -> 5% inc red damage and 5% inc healing
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`Player Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
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Maximum +35% inc red damage and 35% inc healing
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# Red and blue damage (Dmg + RB)
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Add 1 red and 1 blue gem
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`Base` -> 5% inc red damage and 5% inc healing
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`Player Bonus` (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15%
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Maximum +35% inc damage and 35% inc healing
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# Blue damage and healing (Dmg + BG)
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Add 1 blue and 1 green gem
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`Base` -> 5% inc blue damage and 5% inc healing
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`Player Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
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Maximum +35% inc blue damage and 35% inc healing
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### Increased GreenLife Combos ###
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Generate by combining `Generic Spec (Basic GreenLife)` with respective RGB
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# Increased % Red Life (Basic %HP + 2R)
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Add 2 `red gems`
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`Base` -> 10% inc red shield
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`Player Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20%
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Maximum +55% inc red shield
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# Increased % Red Life and GreenLife (Basic %HP + 1R1G)
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Add 1 red 1 green gem
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`Base` -> 5% inc red shield and 5% inc hp
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`Player Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
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Maximum +35% inc red shield and 35% inc hp
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# Increased % Blue Life (Basic %HP + 2B)
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Add 2 `blue gems`
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`Base` -> 10% inc red shield
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`Player Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20%
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Maximum +55% inc blue shield
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# Increased % Blue Life and GreenLife (Basic %HP + 1B1G)
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Add `1 blue and 1 green gems`
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`Base` -> 5% inc red shield and 5% inc hp
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`Player Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
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Maximum +35% inc blue shield and 35% inc hp
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# Increased % GreenLife (Basic %HP + 2G)
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Add `2 green gems`
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`Base` -> 10% inc hp
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`Player Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20%
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Maximum +55% inc hp
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# Increased % Blue and Red Life (Basic %HP + 1B1R)
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Add `1 blue and 1 red gem`
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`Base` -> 5% inc red shield and 5% inc hp
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`Player Bonus` (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15%
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Maximum +35% inc blue shield and 35% inc red shield
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## Upgraded Attack Spec Combos
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# Increased Strike Damage (Combine Strike + Red Damage Spec x 2)
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Construct Requires `8 red gems`
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Adds `6 red gems`
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`Base` -> 15% increased strike damage
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`Player Bonus` 15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30%
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Maximum 80% increased strike damage
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# Improved Heal (Combine Heal + Healing Spec x 2)
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Construct Requires `8 green gems`
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`Base` -> 15% increased heal healing
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`Player Bonus` 15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30%
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Maximum 80% increased heal healing
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# Increased Blast Damage (Combine Blast + Blue Spec x 2)
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Construct Requires `8 blue gems`
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`Base` -> 15% increased blast damage
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`Player Bonus` 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30%
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Maximum 80% increased blast damage
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# Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec)
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Construct Requires `4 red 4 green gems`
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`Base` -> 15% increased slay damage
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`Player Bonus` (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30%
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Maximum 80% increased slay damage
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# Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec)
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Construct Requires `4 red 4 blue gems`
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`Base` -> 15% increased slay damage
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`Player Bonus` (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30%
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Maximum 80% increased banish damage
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## Other Combos
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# Increased % Red Speed (Basic Speed + 2R)
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Add 2 red gems
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`Base` -> 15% inc red speed
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`Player Bonus` 5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25%
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Maximum 80% inc red speed
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# Nature Affinity (Basic Class spec + 2R)
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`Base` -> Add 10 red gems
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