This commit is contained in:
Nathan Rashleigh
2025-07-31 18:13:22 +10:00
parent c1c0cd56b2
commit b0d23c1dac
16 changed files with 485 additions and 110 deletions
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// Default mapcycle file for Counter-Strike.
//
// DO NOT MODIFY THIS FILE!
// Instead, copy it to mapcycle.txt and modify that file. If no custom mapcycle.txt file is found,
// this file will be used as the default.
//
// Also, note that the "mapcyclefile" convar can be used to specify a particular mapcycle file.
cs_italy
de_dust
de_aztec
de_cbble
cs_office
de_chateau
de_dust2
de_piranesi
cs_havana
de_prodigy
cs_compound
de_train
de_tides
de_port
de_inferno
cs_assault
de_nuke
cs_militia
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// Default mapcycle file for Counter-Strike.
//
// DO NOT MODIFY THIS FILE!
// Instead, copy it to mapcycle.txt and modify that file. If no custom mapcycle.txt file is found,
// this file will be used as the default.
//
// Also, note that the "mapcyclefile" convar can be used to specify a particular mapcycle file.
cs_italy
de_dust
de_aztec
de_cbble
cs_office
de_chateau
de_dust2
de_piranesi
cs_havana
de_prodigy
cs_compound
de_train
de_tides
de_port
de_inferno
cs_assault
de_nuke
cs_militia
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// General Settings //
// Hostname for server.
hostname "New "css" Server"
// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24
// Maximum number of rounds to play before server changes maps
mp_maxrounds 5
// Set to lock per-frame time elapse
host_framerate 0
// Set the pause state of the server
setpause 0
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0
// Is the server pausable
sv_pausable 0
// Type of server 0=internet 1=lan
sv_lan 0
// Collect CPU usage stats
sv_stats 1
// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
// Contact & Region //
// Contact email for server sysop
sv_contact test@example.com
// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region -1
// Rcon Settings //
// Password for rcon authentication (Remote CONtrol)
rcon_password changeme
// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440
// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5
// Log Settings //
// Enables logging to file, console, and udp < on | off >.
log on
// Log server information to only one file.
sv_log_onefile 0
// Log server information in the log file.
sv_logfile 1
// Log server bans in the server logs.
sv_logbans 1
// Echo log information to the console.
sv_logecho 1
// Rate Settings //
// Frame rate limiter
fps_max 600
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000
// Minimum updates per second that the server will allow
sv_minupdaterate 66
// Maximum updates per second that the server will allow
sv_maxupdaterate 66
// Download Settings //
// Allow clients to upload customizations files
sv_allowupload 1
// Allow clients to download files
sv_allowdownload 1
// Maximum allowed file size for uploading in MB
net_maxfilesize 15
// Team Balancing //
// Enable team balancing
mp_autoteambalance 1
// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60
// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1
// Time after round win until round restarts
mp_bonusroundtime 8
// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
// Enable sudden death
mp_stalemate_enable 1
// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300
// Game time per map in minutes
mp_timelimit 35
// Client CVars //
// Restricts spectator modes for dead players
mp_forcecamera 0
// Toggles whether the server allows spectator mode or not
mp_allowspectators 1
// Toggles footstep sounds
mp_footsteps 1
// Toggles game cheats
sv_cheats 0
// After this many seconds without a message from a client, the client is dropped
sv_timeout 900
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15
// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2
// Time (seconds) between decal sprays
decalfrequency 30
// Communications //
// enable voice communications
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0
// Amount of time players can chat after the game is over
mp_chattime 10
// Enable party mode
tf_birthday 0
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//This file re-enables a server from "war mode" by unlocking plugin loading
//and refreshing the plugins list.
sm plugins load_unlock
sm plugins refresh
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//This file unloads all plugins, re-loads a few "safe" ones, and then prevents
//any more plugins from being loaded.
sm plugins unload_all
sm plugins load_unlock
sm plugins load basebans.smx
sm plugins load basecommands.smx
sm plugins load admin-flatfile.smx
sm plugins load adminhelp.smx
sm plugins load adminmenu.smx
sm plugins load_lock
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// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.
// Specifies how admin activity should be relayed to users. Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
sm_show_activity 13
// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1
// Specifies how long of a delay, in seconds, should be used in between votes
// that are "public" or can be spammed. Whether or not this delay is obeyed
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30
// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"
// Sets how SourceMod should check immunity levels when administrators target
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 1
// Sets how many seconds SourceMod should adjust time values for incorrect
// server clocks. This can be positive or negative and will affect every
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0
// Specifies the amount of time that is allowed between chat messages. This
// includes the say and say_team commands. If a client sends a message faster
// than this time, they receive a flood token. When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75
// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// 2 : The same as sm_reserve_type 1 except once a certain number of admins have been reached, the reserve slot
// stops kicking people and anyone can join to fill the server. You can use this to simulate having a large
// number of reserved slots with sm_reserve_type 0 but with only need to have 1 slot unavailable when there are
// less admins connected.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0
// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 0
// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0
// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1
// Specifies whether or not "timeleft" will automatically be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0
// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 0
sm_trigger_show 0
// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0
// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 0
// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 0
// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0