uhhh
This commit is contained in:
@@ -0,0 +1,26 @@
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// Default mapcycle file for Counter-Strike.
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//
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// DO NOT MODIFY THIS FILE!
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// Instead, copy it to mapcycle.txt and modify that file. If no custom mapcycle.txt file is found,
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// this file will be used as the default.
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//
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// Also, note that the "mapcyclefile" convar can be used to specify a particular mapcycle file.
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cs_italy
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de_dust
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de_aztec
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de_cbble
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cs_office
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de_chateau
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de_dust2
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de_piranesi
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cs_havana
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de_prodigy
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cs_compound
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de_train
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de_tides
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de_port
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de_inferno
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cs_assault
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de_nuke
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cs_militia
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@@ -0,0 +1,26 @@
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// Default mapcycle file for Counter-Strike.
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//
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// DO NOT MODIFY THIS FILE!
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// Instead, copy it to mapcycle.txt and modify that file. If no custom mapcycle.txt file is found,
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// this file will be used as the default.
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//
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// Also, note that the "mapcyclefile" convar can be used to specify a particular mapcycle file.
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cs_italy
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de_dust
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de_aztec
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de_cbble
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cs_office
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de_chateau
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de_dust2
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de_piranesi
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cs_havana
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de_prodigy
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cs_compound
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de_train
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de_tides
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de_port
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de_inferno
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cs_assault
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de_nuke
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cs_militia
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@@ -0,0 +1,195 @@
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// General Settings //
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// Hostname for server.
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hostname "New "css" Server"
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// Overrides the max players reported to prospective clients
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sv_visiblemaxplayers 24
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// Maximum number of rounds to play before server changes maps
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mp_maxrounds 5
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// Set to lock per-frame time elapse
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host_framerate 0
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// Set the pause state of the server
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setpause 0
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// Control where the client gets content from
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// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
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sv_pure 0
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// Is the server pausable
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sv_pausable 0
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// Type of server 0=internet 1=lan
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sv_lan 0
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// Collect CPU usage stats
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sv_stats 1
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// Execute Banned Users //
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exec banned_user.cfg
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exec banned_ip.cfg
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writeid
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writeip
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// Contact & Region //
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// Contact email for server sysop
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sv_contact test@example.com
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// The region of the world to report this server in.
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// -1 is the world, 0 is USA east coast, 1 is USA west coast
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// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
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sv_region -1
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// Rcon Settings //
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// Password for rcon authentication (Remote CONtrol)
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rcon_password changeme
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// Number of minutes to ban users who fail rcon authentication
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sv_rcon_banpenalty 1440
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// Max number of times a user can fail rcon authentication before being banned
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sv_rcon_maxfailures 5
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// Log Settings //
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// Enables logging to file, console, and udp < on | off >.
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log on
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// Log server information to only one file.
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sv_log_onefile 0
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// Log server information in the log file.
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sv_logfile 1
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// Log server bans in the server logs.
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sv_logbans 1
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// Echo log information to the console.
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sv_logecho 1
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// Rate Settings //
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// Frame rate limiter
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fps_max 600
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// Min bandwidth rate allowed on server, 0 == unlimited
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sv_minrate 0
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// Max bandwidth rate allowed on server, 0 == unlimited
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sv_maxrate 20000
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// Minimum updates per second that the server will allow
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sv_minupdaterate 66
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// Maximum updates per second that the server will allow
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sv_maxupdaterate 66
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// Download Settings //
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// Allow clients to upload customizations files
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sv_allowupload 1
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// Allow clients to download files
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sv_allowdownload 1
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// Maximum allowed file size for uploading in MB
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net_maxfilesize 15
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// Team Balancing //
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// Enable team balancing
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mp_autoteambalance 1
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// Time after the teams become unbalanced to attempt to switch players.
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mp_autoteambalance_delay 60
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// Time after the teams become unbalanced to print a balance warning
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mp_autoteambalance_warning_delay 30
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// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
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mp_teams_unbalance_limit 1
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// Round and Game Times //
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// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
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mp_enableroundwaittime 1
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// Time after round win until round restarts
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mp_bonusroundtime 8
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// If non-zero, the current round will restart in the specified number of seconds
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mp_restartround 0
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// Enable sudden death
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mp_stalemate_enable 1
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// Timelimit (in seconds) of the stalemate round.
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mp_stalemate_timelimit 300
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// Game time per map in minutes
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mp_timelimit 35
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// Client CVars //
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// Restricts spectator modes for dead players
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mp_forcecamera 0
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// Toggles whether the server allows spectator mode or not
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mp_allowspectators 1
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// Toggles footstep sounds
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mp_footsteps 1
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// Toggles game cheats
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sv_cheats 0
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// After this many seconds without a message from a client, the client is dropped
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sv_timeout 900
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// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
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mp_idlemaxtime 15
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// Deals with idle players 1=send to spectator 2=kick
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mp_idledealmethod 2
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// Time (seconds) between decal sprays
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decalfrequency 30
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// Communications //
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// enable voice communications
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sv_voiceenable 1
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// Players can hear all other players, no team restrictions 0=off 1=on
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sv_alltalk 0
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// Amount of time players can chat after the game is over
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mp_chattime 10
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// Enable party mode
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tf_birthday 0
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@@ -0,0 +1,4 @@
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//This file re-enables a server from "war mode" by unlocking plugin loading
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//and refreshing the plugins list.
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sm plugins load_unlock
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sm plugins refresh
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@@ -0,0 +1,10 @@
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//This file unloads all plugins, re-loads a few "safe" ones, and then prevents
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//any more plugins from being loaded.
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sm plugins unload_all
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sm plugins load_unlock
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sm plugins load basebans.smx
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sm plugins load basecommands.smx
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sm plugins load admin-flatfile.smx
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sm plugins load adminhelp.smx
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sm plugins load adminmenu.smx
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sm plugins load_lock
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@@ -0,0 +1,138 @@
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// SourceMod Configuration File
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// This file is automatically executed by SourceMod every mapchange.
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// Specifies how admin activity should be relayed to users. Add up the values
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// below to get the functionality you want.
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// 1: Show admin activity to non-admins anonymously.
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// 2: If 1 is specified, admin names will be shown.
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// 4: Show admin activity to admins anonymously.
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// 8: If 4 is specified, admin names will be shown.
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// 16: Always show admin names to root users.
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// --
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// Default: 13 (1+4+8)
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sm_show_activity 13
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// Specifies whether menu sounds are enabled for menus created by SourceMod.
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// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
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// --
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// Default: 1
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sm_menu_sounds 1
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// Specifies how long of a delay, in seconds, should be used in between votes
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// that are "public" or can be spammed. Whether or not this delay is obeyed
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// is dependent on the menu/command.
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// --
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// Default: 30
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sm_vote_delay 30
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// Default datetime formatting rules when displaying to clients.
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// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
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// --
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// Default: %m/%d/%Y - %H:%M:%S
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// 12 hour format: %m/%d/%Y - %I:%M:%S %p
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sm_datetime_format "%m/%d/%Y - %H:%M:%S"
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// Sets how SourceMod should check immunity levels when administrators target
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// each other.
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// 0: Ignore immunity levels (except for specific group immunities).
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// 1: Protect from admins of lower access only.
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// 2: Protect from admins of equal to or lower access.
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// 3: Same as 2, except admins with no immunity can affect each other.
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// --
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// Default: 1
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sm_immunity_mode 1
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// Sets how many seconds SourceMod should adjust time values for incorrect
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// server clocks. This can be positive or negative and will affect every
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// system time in SourceMod, including logging stamps.
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// --
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// Default: 0
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sm_time_adjustment 0
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// Specifies the amount of time that is allowed between chat messages. This
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// includes the say and say_team commands. If a client sends a message faster
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// than this time, they receive a flood token. When the client has accumulated
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// 3 or more tokens, a warning message is shown instead of the chat message.
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// --
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// Requires: antiflood.smx
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// Default: 0.75
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sm_flood_time 0.75
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// Specifies how the reserved slots plugin operates. Valid values are:
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// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
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// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
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// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
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// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
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// if the server is full with reserve slot access clients.
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// 2 : The same as sm_reserve_type 1 except once a certain number of admins have been reached, the reserve slot
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// stops kicking people and anyone can join to fill the server. You can use this to simulate having a large
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// number of reserved slots with sm_reserve_type 0 but with only need to have 1 slot unavailable when there are
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// less admins connected.
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserve_type 0
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// Specifies the number of reserved player slots. Users with the reservation
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// admin flag set will be able to join the server when there are no public slots
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// remaining. If someone does not have this flag, they will be kicked.
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// (Public slots are defined as: maxplayers - number of reserved slots)
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserved_slots 0
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// Specifies whether or not reserved slots will be hidden (subtracted from max
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// slot count). Valid values are 0 (Visible) or 1 (Hidden).
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_hide_slots 0
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// Specifies whether or not non-admins can send messages to admins using
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// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
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// --
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// Requires: basechat.smx
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// Default: 1
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sm_chat_mode 1
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// Specifies whether or not "timeleft" will automatically be triggered every
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// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
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// --
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// Requires: basetriggers.smx
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// Default: 0
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sm_timeleft_interval 0
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// Specifies whether or not chat triggers are broadcast to the server or just
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// the player who requested the info trigger. Valid values are 0 (Disabled) or
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// 1 (Enabled)
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// --
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// Requires: basetriggers.smx
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// Default: 0
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sm_trigger_show 0
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// Specifies whether or not to display vote progress to clients in the
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// "hint" box (near the bottom of the screen in most games).
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// Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_hintbox 0
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// Specifies whether or not to display vote progress to clients in the
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// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_chat 0
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// Specifies whether or not to display vote progress in the server console.
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// Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_console 0
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// Specifies whether or not to display vote progress to clients in the
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// client console. Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_client_console 0
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