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//This file re-enables a server from "war mode" by unlocking plugin loading
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//and refreshing the plugins list.
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sm plugins load_unlock
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sm plugins refresh
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//This file unloads all plugins, re-loads a few "safe" ones, and then prevents
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//any more plugins from being loaded.
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sm plugins unload_all
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sm plugins load_unlock
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sm plugins load basebans.smx
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sm plugins load basecommands.smx
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sm plugins load admin-flatfile.smx
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sm plugins load adminhelp.smx
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sm plugins load adminmenu.smx
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sm plugins load_lock
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// SourceMod Configuration File
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// This file is automatically executed by SourceMod every mapchange.
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// Specifies how admin activity should be relayed to users. Add up the values
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// below to get the functionality you want.
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// 1: Show admin activity to non-admins anonymously.
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// 2: If 1 is specified, admin names will be shown.
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// 4: Show admin activity to admins anonymously.
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// 8: If 4 is specified, admin names will be shown.
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// 16: Always show admin names to root users.
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// --
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// Default: 13 (1+4+8)
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sm_show_activity 13
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// Specifies whether menu sounds are enabled for menus created by SourceMod.
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// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
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// --
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// Default: 1
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sm_menu_sounds 1
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// Specifies how long of a delay, in seconds, should be used in between votes
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// that are "public" or can be spammed. Whether or not this delay is obeyed
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// is dependent on the menu/command.
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// --
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// Default: 30
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sm_vote_delay 30
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// Default datetime formatting rules when displaying to clients.
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// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
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// --
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// Default: %m/%d/%Y - %H:%M:%S
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// 12 hour format: %m/%d/%Y - %I:%M:%S %p
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sm_datetime_format "%m/%d/%Y - %H:%M:%S"
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// Sets how SourceMod should check immunity levels when administrators target
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// each other.
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// 0: Ignore immunity levels (except for specific group immunities).
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// 1: Protect from admins of lower access only.
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// 2: Protect from admins of equal to or lower access.
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// 3: Same as 2, except admins with no immunity can affect each other.
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// --
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// Default: 1
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sm_immunity_mode 1
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// Sets how many seconds SourceMod should adjust time values for incorrect
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// server clocks. This can be positive or negative and will affect every
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// system time in SourceMod, including logging stamps.
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// --
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// Default: 0
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sm_time_adjustment 0
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// Specifies the amount of time that is allowed between chat messages. This
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// includes the say and say_team commands. If a client sends a message faster
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// than this time, they receive a flood token. When the client has accumulated
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// 3 or more tokens, a warning message is shown instead of the chat message.
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// --
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// Requires: antiflood.smx
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// Default: 0.75
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sm_flood_time 0.75
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// Specifies how the reserved slots plugin operates. Valid values are:
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// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
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// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
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// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
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// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
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// if the server is full with reserve slot access clients.
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// 2 : The same as sm_reserve_type 1 except once a certain number of admins have been reached, the reserve slot
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// stops kicking people and anyone can join to fill the server. You can use this to simulate having a large
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// number of reserved slots with sm_reserve_type 0 but with only need to have 1 slot unavailable when there are
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// less admins connected.
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserve_type 0
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// Specifies the number of reserved player slots. Users with the reservation
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// admin flag set will be able to join the server when there are no public slots
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// remaining. If someone does not have this flag, they will be kicked.
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// (Public slots are defined as: maxplayers - number of reserved slots)
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserved_slots 0
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// Specifies whether or not reserved slots will be hidden (subtracted from max
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// slot count). Valid values are 0 (Visible) or 1 (Hidden).
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_hide_slots 0
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// Specifies whether or not non-admins can send messages to admins using
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// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
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// --
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// Requires: basechat.smx
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// Default: 1
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sm_chat_mode 1
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// Specifies whether or not "timeleft" will automatically be triggered every
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// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
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// --
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// Requires: basetriggers.smx
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// Default: 0
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sm_timeleft_interval 0
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// Specifies whether or not chat triggers are broadcast to the server or just
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// the player who requested the info trigger. Valid values are 0 (Disabled) or
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// 1 (Enabled)
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// --
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// Requires: basetriggers.smx
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// Default: 0
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sm_trigger_show 0
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// Specifies whether or not to display vote progress to clients in the
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// "hint" box (near the bottom of the screen in most games).
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// Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_hintbox 0
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// Specifies whether or not to display vote progress to clients in the
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// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_chat 0
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// Specifies whether or not to display vote progress in the server console.
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// Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_console 0
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// Specifies whether or not to display vote progress to clients in the
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// client console. Valid values are 0 (Disabled) or 1 (Enabled).
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// --
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// Default: 0
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sm_vote_progress_client_console 0
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