Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop
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commit
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12
WORKLOG.md
12
WORKLOG.md
@ -3,9 +3,19 @@
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*PRODUCTION*
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*PRODUCTION*
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* rename vbox to shop
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* rename vbox to shop (just for display)
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* give the shop and inventory distinct delineation
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* give the shop and inventory distinct delineation
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* proper victory / lose page instead of just face off (you are the winner or something)
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* proper victory / lose page instead of just face off (you are the winner or something)
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* vbox phase skill list navigator (overlay maybe?)
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* clear active mtx after joining game
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* Check results stack for whether a construct has ticked a dot already. Current issue E.g.
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Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1
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Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2
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Siphon tick won't proc at all that turn
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It assumes the dot has triggered already from existing dot from pre_resolve
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Instead of checking a dot already exists instead search for a matching dot tick event in results
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* mobile styles
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* mobile styles
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* mobile info page
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* mobile info page
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@ -121,7 +121,7 @@ function JoinButtons(args) {
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class='pvp ready enabled'
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class='pvp ready enabled'
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onClick={copyClick}
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onClick={copyClick}
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type="submit">
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type="submit">
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Copy Link
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Copy <p> 🔗 </p>
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</button>
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</button>
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);
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);
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};
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};
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