Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop

This commit is contained in:
ntr 2019-10-21 15:17:56 +11:00
commit 44df93b028
2 changed files with 12 additions and 2 deletions

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@ -3,9 +3,19 @@
*PRODUCTION*
* rename vbox to shop
* rename vbox to shop (just for display)
* give the shop and inventory distinct delineation
* proper victory / lose page instead of just face off (you are the winner or something)
* vbox phase skill list navigator (overlay maybe?)
* clear active mtx after joining game
* Check results stack for whether a construct has ticked a dot already. Current issue E.g.
Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1
Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2
Siphon tick won't proc at all that turn
It assumes the dot has triggered already from existing dot from pre_resolve
Instead of checking a dot already exists instead search for a matching dot tick event in results
* mobile styles
* mobile info page

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@ -121,7 +121,7 @@ function JoinButtons(args) {
class='pvp ready enabled'
onClick={copyClick}
type="submit">
Copy Link
Copy <p> &#x1F517; </p>
</button>
);
};