updated phase tag from merge

This commit is contained in:
Mashy 2019-10-28 13:30:14 +10:00
parent 8ad9dfc15f
commit 58678e958e

View File

@ -31,7 +31,7 @@ class TargetSvg extends Component {
const { game, account, animating, animSkill, itemInfo, gameEffectInfo, tutorialGame } = props; const { game, account, animating, animSkill, itemInfo, gameEffectInfo, tutorialGame } = props;
const { width, height } = state; const { width, height } = state;
if (!game) return false; // game will be null when battle ends if (!game) return false; // game will be null when battle ends
if (game.phase === 'Finish') return false; // Clear everything if its over (in case of abandon) if (game.phase === 'Finished') return false; // Clear everything if its over (in case of abandon)
// First time joining game phase // First time joining game phase
if (tutorialGame) { if (tutorialGame) {