updated phase tag from merge
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@ -31,7 +31,7 @@ class TargetSvg extends Component {
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const { game, account, animating, animSkill, itemInfo, gameEffectInfo, tutorialGame } = props;
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const { width, height } = state;
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if (!game) return false; // game will be null when battle ends
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if (game.phase === 'Finish') return false; // Clear everything if its over (in case of abandon)
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if (game.phase === 'Finished') return false; // Clear everything if its over (in case of abandon)
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// First time joining game phase
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if (tutorialGame) {
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