mnml/CHANGELOG.md
2019-12-04 13:03:48 +10:00

9.6 KiB

[1.10.1] - 2019-12-04

Changed

  • Reduced the number of items to create + and ++ versions from 3 to 2 (need 4 items total to make a ++)
  • Reduced the power of ++ skills to be closer to the power of previous + versions
  • Tweaked all values of power specs to reduce their power bonuses

[1.10.0] - 2019-11-29

Changed

  • Reworked the vbox layout
  • Floating combat text and faster animations
  • Mobile UI fixes

[1.9.1] - 2019-11-21

Fixed

  • Fixed Item+ Purchasing Bug

[1.9.0] - 2019-11-21

Changed

  • VBOX
    • You can now buy and combine from the VBOX and your inventory at the same time.
  • Performance
    • Websocket messages are now compressed in transit.

Added

  • Concede Round
    • You can now concede game rounds, coward.

[1.8.5] - 2019-11-16

Fixed

  • Multiple ko event bug

[1.8.4] - 2019-11-14

Fixed

  • Bug with tutorial introduced in last patch

[1.8.3] - 2019-11-13

Added

  • Preview combos by hovering over recipes
  • Condensed recipe display

Fixed

  • Construct display on info / demo page
  • Case where a skill could send multiple ko events to target
  • Resizing of vbox when you buy / create certain items

Changed

  • Automatically shows a preview of combo item when you have 3 items selected for combining
  • Only highlight the first available item slot when equipping
  • Amplify no longer increase GreenPower
  • Purify
    • Now removes all effects on target
    • Applies "Pure" increasing healing taken
  • Purge
    • Now removes all effects on target

[1.8.2] - 2019-11-10

Fixed

  • Duplicate button issue in reshape tab

[1.8.1] - 2019-11-09

Fixed

  • An issue where skills would not be put on cooldown after being used.

Changed

  • Game phase

    • Background for text overlapping with avatars in game phase (mobile)
    • Fixed issue where effect text would show when not highlighted
    • Avatar size doesn't decrease as effects are applied (now overlap)
    • Added back KO! event when a construct is knocked out
  • Invert

    • Now reverses recharge into damage
  • Link

    • Reworked completely
    • Now stuns target for 1T with 1T CD
    • Deals 20/45/70% blue power multiplied by number of effects on target as blue damage
    • Applies stun before effect multiplier calculation
  • Restrict

    • Changed cooldown from 2T -> 1T
    • Duration now 2T at all levels
  • Ruin

    • Cooldown now 2T at all levels (down from 3T)
    • Now deals damage to each target (40/70/100)%
  • Silence

    • Changed cooldown from 2T -> 1T
    • Duration now 2T at all levels

[1.8.0] - 2019-11-06

Added

  • Drag and drop for vbox interactions can be used instead of single click / double click

  • Base white items and be directly equipped from vbox rather than going through the inventory

    • Useful if you want to equip an item without further combining with colours
  • You can swap skills and specs between constructs without using the inventory

Changed

  • Construct life changed

    • You now start with 800 green life (down from 950)
    • You now start with 125 red life and blue life (up from 0)
  • Game phase layout

    • Enemy team effects appear under your construct instead of next to it
    • Game phase constructs line up symmetrically now
  • Mobile

    • Tutorial is disabled for mobile view
    • Landscape is now default view
    • Vbox phase everything is now in one view
    • Game constructs and animations are much larger in mobile view
  • Amplify

    • Now increases green power
  • Absorb

    • Reduced duration and cooldown from 2T -> 1T (Absorption duration unchanged)
    • Absorption damage is now based on all damage taken (previously only green damage taken)
    • Now recharges blue life based on 95 / 120 / 155 blue power
  • Banish

    • Reduced cooldown to 1T
  • Decay

    • Removed cooldown
  • Haste / Hybrid

    • Fixed issue when hybridblast and hastestrike wouldn't trigger from upgraded + skills
  • Intercept

    • Reduced duration to 1T down from 2T
    • Reduced cooldown to 1T down from 2T

[1.7.0] - 2019-10-31

Added

  • Step by step tutorial

    • Will activate during the learn game for the first round
    • There is a button which will exit tutorial so you can continune the normal practice mode
  • Skill combo previews

    • You can now preview what item combos will create!
    • Click into the item in the info section table (top right) and it will be replaced with the new item

Changed

  • Vbox phase

    • Made general performance improvements
    • Removed the default info state (should be smoother to navigate now)
    • When combining or selecting base items (skills/specs) the base item info won't be replaced with other vbox items
    • Added info text for construct names and avatars
    • Changed a number of info descriptions for clarity
  • Game phase

    • Made general performance improvements
    • Now has default tutorial text for the first round (tells the player to select skills and then the targets)
  • Moved the login page demo to a new info tab

  • Increased the speed of demo and it now creates random combos

  • Banish

    • Cooldown reduced to 2T (was 3T)
  • Bash

    • Skill multiplier reduced from 65/95/140 -> 45/65/100
  • Blast

    • Damage multiplier reduced 110/145/210 -> 105/140/200
  • Block

    • Previously reduced red damage taken by 50%
    • Now reduces red damage and blue damage taken by 65%
  • Buff

    • Previously increased red power and speed stat by 25%
    • Now increases red power, blue power and speed stat by 30%
    • Increased duration from 2T -> 3T
  • Counter

    • No longer applies block effect
    • CounterAttack multiplier increased from 70/95/120 -> 120/160/230
    • Will now animate an attack animation on counter attack
  • Curse

    • Now created by combining Debuff + RB was Debuff + RG
    • Fixed issue where curse was only increasing blue damage taken instead of red and blue
    • Fixed an issue where the animation would not display if it occured already
  • Haste

    • Cooldown reduced to 1T (was 2T)
    • Duration increased from 2/3/4T -> 3/4/5T
    • HasteStrike damage multiplier changed from 30% -> 60%
  • Hybrid

    • Cooldown reduced to 1T (was 3T)
    • Duration increased from 2/3/4T -> 3/4/5T
    • HybridBlast damage multiplier changed from 25% -> 50%
  • Invert

    • Now created by combining Debuff + RG was debuff + RB
  • Silence

    • Cooldown reduced to 2T (was 3T)
  • Siphon

    • Skill multiplier increased from 20/25/30 -> 25/30/40
    • Reworded part of description "Construct heals self for 100% of damage dealt to target construct GreenLife."
  • Slay

    • Self healing is now 50% of damage dealt to green life (was 100%)
    • Damage multiplier increased from (40/60/90)% -> (45/65/100)%
  • Sleep

    • Cooldown reduced to 2T (was 3T)
    • Skill multiplier reduced from 240/300/400 -> 200/290/400

[1.6.6] - 2019-10-27

Added

  • Offering of draws
    • Neither player receives a point if they agree to a draw
    • Bots automatically agree to draws

[1.6.5] - 2019-10-25

Fixed

  • Stripe being blocked no longer causes unrecoverable error
  • Automatic ready up is now throttled after abandons
  • Player width styling

Changed

  • Improved wiggle animation
  • Intercept is now considered defensive by bots
  • Password restrictions relaxed

[1.6.4] - 2019-10-24

Changed

  • Animations processing on client side reduced.

[1.6.3] - 2019-10-23

Added

  • MNNI: the MNML guide
    • Delivers the message of the day

Fixed

  • Fixed issue where dots / hots would not trigger when reapplied at a higher speed
  • Changed layout of home page. UI elements for rerolling construct avatars moved to a separate tab.
  • Added highlighting to first round of a game against the bots to guide new users
  • Fixed UI issues related to scrolling
  • Improved the invite link

[1.6.2] - 2019-10-20

Fixed

  • Combiner bug where it would preview items for different combinations
  • Skill descriptions are cleared when animations start

[1.6.1] - Skipped

[1.6.0] - 2019-10-18

Added

  • Subscriber chat!

Changed

  • Made available skill / effect information during the combat phase.

    • Highlighting a skill replace the effect area with the skill description including speed multiplier.
    • Highlighting an effect will replace the targetting arrow / anim skill text with effect info.
  • You can now preview combinations before you create them

    • After selecting the three items for a combo hover over the combine button for info
  • Damage formula for Slay and Siphon reworked

    • Slay now deals red damage based RedPower and GreenPower. Previously only based on RedPower.
    • Siphon now deals blue damage based BluePower and GreenPower. Previously only based on BluePower.

Fixed

  • Matchmaking bug where server matches you with yourself

[1.5.6] - 2019-10-17

We've updated the UI during the vbox / buy phase to give a better indication of valid actions.

Changed

  • Borders for skill combo's represent the base colours.

    • Heal (GG) has a green border, Siphon (BG) has an alternating blue / green border etc.
    • Borders are shown for items in inventory and as equipped skills during both phases.
  • Improvements to making item combo's

    • If you select an item in your inventory it will now highlight other items that are valid for combining.
    • This includes items that can be bought and in your inventory.
  • Improved the indicator for where to click for equipping and buying items where its valid.

    • Now slowly flashes between black and grey, previously changed the border once.

[1.5.5] - 2019-10-15

Changed

  • Purge

    • Fixed bug where client animations would freeze when clearing a buff
    • Cooldown increased to 1T
  • VBOX

    • You can no longer select invalid combinations.
  • Controls

    • Abandon button now asks for confirmation.