mnml/CHANGELOG.md
2019-12-04 13:03:48 +10:00

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## [1.10.1] - 2019-12-04
### Changed
- Reduced the number of items to create + and ++ versions from 3 to 2 (need 4 items total to make a ++)
- Reduced the power of ++ skills to be closer to the power of previous + versions
- Tweaked all values of power specs to reduce their power bonuses
## [1.10.0] - 2019-11-29
### Changed
- Reworked the vbox layout
- Floating combat text and faster animations
- Mobile UI fixes
## [1.9.1] - 2019-11-21
### Fixed
- Fixed Item+ Purchasing Bug
## [1.9.0] - 2019-11-21
### Changed
- VBOX
- You can now buy and combine from the VBOX and your inventory at the same time.
- Performance
- Websocket messages are now compressed in transit.
### Added
- Concede Round
- You can now concede game rounds, coward.
## [1.8.5] - 2019-11-16
### Fixed
- Multiple ko event bug
## [1.8.4] - 2019-11-14
### Fixed
- Bug with tutorial introduced in last patch
## [1.8.3] - 2019-11-13
### Added
- Preview combos by hovering over recipes
- Condensed recipe display
### Fixed
- Construct display on info / demo page
- Case where a skill could send multiple ko events to target
- Resizing of vbox when you buy / create certain items
### Changed
- Automatically shows a preview of combo item when you have 3 items selected for combining
- Only highlight the first available item slot when equipping
- Amplify no longer increase GreenPower
- Purify
- Now removes all effects on target
- Applies "Pure" increasing healing taken
- Purge
- Now removes all effects on target
## [1.8.2] - 2019-11-10
### Fixed
- Duplicate button issue in reshape tab
## [1.8.1] - 2019-11-09
### Fixed
- An issue where skills would not be put on cooldown after being used.
### Changed
- Game phase
- Background for text overlapping with avatars in game phase (mobile)
- Fixed issue where effect text would show when not highlighted
- Avatar size doesn't decrease as effects are applied (now overlap)
- Added back KO! event when a construct is knocked out
- Invert
- Now reverses recharge into damage
- Link
- Reworked completely
- Now stuns target for 1T with 1T CD
- Deals 20/45/70% blue power multiplied by number of effects on target as blue damage
- Applies stun before effect multiplier calculation
- Restrict
- Changed cooldown from 2T -> 1T
- Duration now 2T at all levels
- Ruin
- Cooldown now 2T at all levels (down from 3T)
- Now deals damage to each target (40/70/100)%
- Silence
- Changed cooldown from 2T -> 1T
- Duration now 2T at all levels
## [1.8.0] - 2019-11-06
### Added
- Drag and drop for vbox interactions can be used instead of single click / double click
- Base white items and be directly equipped from vbox rather than going through the inventory
- Useful if you want to equip an item without further combining with colours
- You can swap skills and specs between constructs without using the inventory
### Changed
- Construct life changed
- You now start with 800 green life (down from 950)
- You now start with 125 red life and blue life (up from 0)
- Game phase layout
- Enemy team effects appear under your construct instead of next to it
- Game phase constructs line up symmetrically now
- Mobile
- Tutorial is disabled for mobile view
- Landscape is now default view
- Vbox phase everything is now in one view
- Game constructs and animations are much larger in mobile view
- Amplify
- Now increases green power
- Absorb
- Reduced duration and cooldown from 2T -> 1T (Absorption duration unchanged)
- Absorption damage is now based on all damage taken (previously only green damage taken)
- Now recharges blue life based on 95 / 120 / 155 blue power
- Banish
- Reduced cooldown to 1T
- Decay
- Removed cooldown
- Haste / Hybrid
- Fixed issue when hybridblast and hastestrike wouldn't trigger from upgraded + skills
- Intercept
- Reduced duration to 1T down from 2T
- Reduced cooldown to 1T down from 2T
## [1.7.0] - 2019-10-31
### Added
- Step by step tutorial
- Will activate during the learn game for the first round
- There is a button which will exit tutorial so you can continune the normal practice mode
- Skill combo previews
- You can now preview what item combos will create!
- Click into the item in the info section table (top right) and it will be replaced with the new item
### Changed
- Vbox phase
- Made general performance improvements
- Removed the default info state (should be smoother to navigate now)
- When combining or selecting base items (skills/specs) the base item info won't be replaced with other vbox items
- Added info text for construct names and avatars
- Changed a number of info descriptions for clarity
- Game phase
- Made general performance improvements
- Now has default tutorial text for the first round (tells the player to select skills and then the targets)
- Moved the login page demo to a new info tab
- Increased the speed of demo and it now creates random combos
- Banish
- Cooldown reduced to 2T (was 3T)
- Bash
- Skill multiplier reduced from 65/95/140 -> 45/65/100
- Blast
- Damage multiplier reduced 110/145/210 -> 105/140/200
- Block
- Previously reduced red damage taken by 50%
- Now reduces red damage and blue damage taken by 65%
- Buff
- Previously increased red power and speed stat by 25%
- Now increases red power, blue power and speed stat by 30%
- Increased duration from 2T -> 3T
- Counter
- No longer applies block effect
- CounterAttack multiplier increased from 70/95/120 -> 120/160/230
- Will now animate an attack animation on counter attack
- Curse
- Now created by combining Debuff + RB was Debuff + RG
- Fixed issue where curse was only increasing blue damage taken instead of red and blue
- Fixed an issue where the animation would not display if it occured already
- Haste
- Cooldown reduced to 1T (was 2T)
- Duration increased from 2/3/4T -> 3/4/5T
- HasteStrike damage multiplier changed from 30% -> 60%
- Hybrid
- Cooldown reduced to 1T (was 3T)
- Duration increased from 2/3/4T -> 3/4/5T
- HybridBlast damage multiplier changed from 25% -> 50%
- Invert
- Now created by combining Debuff + RG was debuff + RB
- Silence
- Cooldown reduced to 2T (was 3T)
- Siphon
- Skill multiplier increased from 20/25/30 -> 25/30/40
- Reworded part of description "Construct heals self for 100% of damage dealt to target construct GreenLife."
- Slay
- Self healing is now 50% of damage dealt to green life (was 100%)
- Damage multiplier increased from (40/60/90)% -> (45/65/100)%
- Sleep
- Cooldown reduced to 2T (was 3T)
- Skill multiplier reduced from 240/300/400 -> 200/290/400
## [1.6.6] - 2019-10-27
### Added
- Offering of draws
- Neither player receives a point if they agree to a draw
- Bots automatically agree to draws
## [1.6.5] - 2019-10-25
### Fixed
- Stripe being blocked no longer causes unrecoverable error
- Automatic ready up is now throttled after abandons
- Player width styling
### Changed
- Improved wiggle animation
- Intercept is now considered defensive by bots
- Password restrictions relaxed
## [1.6.4] - 2019-10-24
### Changed
- Animations processing on client side reduced.
## [1.6.3] - 2019-10-23
### Added
- MNNI: the MNML guide
- Delivers the message of the day
### Fixed
- Fixed issue where dots / hots would not trigger when reapplied at a higher speed
- Changed layout of home page. UI elements for rerolling construct avatars moved to a separate tab.
- Added highlighting to first round of a game against the bots to guide new users
- Fixed UI issues related to scrolling
- Improved the invite link
## [1.6.2] - 2019-10-20
### Fixed
- Combiner bug where it would preview items for different combinations
- Skill descriptions are cleared when animations start
## [1.6.1] - Skipped
## [1.6.0] - 2019-10-18
### Added
- Subscriber chat!
### Changed
- Made available skill / effect information during the combat phase.
- Highlighting a skill replace the effect area with the skill description including speed multiplier.
- Highlighting an effect will replace the targetting arrow / anim skill text with effect info.
- You can now preview combinations before you create them
- After selecting the three items for a combo hover over the combine button for info
- Damage formula for Slay and Siphon reworked
- Slay now deals red damage based RedPower and GreenPower. Previously only based on RedPower.
- Siphon now deals blue damage based BluePower and GreenPower. Previously only based on BluePower.
### Fixed
- Matchmaking bug where server matches you with yourself
## [1.5.6] - 2019-10-17
We've updated the UI during the vbox / buy phase to give a better indication of valid actions.
### Changed
- Borders for skill combo's represent the base colours.
- Heal (GG) has a green border, Siphon (BG) has an alternating blue / green border etc.
- Borders are shown for items in inventory and as equipped skills during both phases.
- Improvements to making item combo's
- If you select an item in your inventory it will now highlight other items that are valid for combining.
- This includes items that can be bought and in your inventory.
- Improved the indicator for where to click for equipping and buying items where its valid.
- Now slowly flashes between black and grey, previously changed the border once.
## [1.5.5] - 2019-10-15
### Changed
* Purge
* Fixed bug where client animations would freeze when clearing a buff
* Cooldown increased to 1T
* VBOX
* You can no longer select invalid combinations.
* Controls
* Abandon button now asks for confirmation.