mnml/COMBOS.md
2019-07-05 17:02:03 +10:00

2.7 KiB

item_info ->

combos [strike, [R R Attack]] specs [spec [bonus amount, [r g b]]

Playthrough

constructs join game stats randomised

initial stash drops 6 skills 6 colours 6 specs

play first round basically duke it out

Colours

Red

Real world concepts Aggressive Apply Buffs Fast & Chaotic

Green

Healing Specialisation Defensive Purge buffs & debuffs

Blue

Fantasy concepts (magical) Aggressive & Defensive Apply Debuffs Slow & Reliable

Classes

Class names to be changed

Pure Red Nature Pure Green Non-Violence Pure Blue Destruction Hybrid Red / Blue Chaos Hybrid Red / Green Purity Hybrid Blue / Green Technology

Skills

Basic Type

Attack Basic offensive skill - deal damage Buff Base ally targetted skill - increase ally speed Stun Base enemy disable - disable enemy for 2 rounds Block Base self targetted defensive - reduced damage taken for 2 rounds Debuff Base enemy debuff - reduce enemy speed

Attack Base

RR - Strike GG - Heal BB - Blast RG - Purify GB - Decay RB - Blast

Stun Base

RR - Strangle GG - Break BB - Ruin RG - Banish GB - Silence RB - Hex

Buff Base

RR - Empower GR - Triage BB - Absorb RG - Sustain GB - Amplify RB - Haste

Debuff Base

RR - Restrict GG - Purge BB - Curse RG - Slow GB - Siphon RB - Invert

Block Base

RR - Counter GG - Reflect BB - Electrify RG - Intercept GB - Life rename? RB - Recharge

Advanced combos

Two ways of upgrading #1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos) #2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)

T2 / T3 Combos

All current specs / items can be further combo'd into T2 and T3 versions

3 of same base => 1 upgraded tier

3 x T1 Red Damage Spec => T2 Red Damage Spec 3 x T2 Red Damage Spec => T3 Red Damage Spec 3 x T1 Strike => T2 Strike 3 x T2 Strike => T3 Strike

Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown Upgraded skills use the same speed formula as previously

Spec / Skill hybrid specs

Strike

2 x Red Damage + Strike => Strike damage bonus (crit?) 2 x Red Speed + Strike => Strike reduces enemy speed 2 x Red Life + Strike => Strike reduces enemy healing (% reduction)

Heal

2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life 2 x Green Speed + Heal => Heal target gets bonus speed 2 x Green Life + Heal => Heal increases target's max hp for 2 turns

etc etc

30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated