mnml/COMBOS.md
2019-07-05 17:02:03 +10:00

143 lines
2.7 KiB
Markdown

# item_info ->
combos [strike, [R R Attack]]
specs [spec [bonus amount, [r g b]]
# Playthrough
constructs join game
stats randomised
initial stash drops
6 skills
6 colours
6 specs
play first round
basically duke it out
# Colours #
### Red ###
Real world concepts
Aggressive
Apply Buffs
Fast & Chaotic
### Green ###
Healing Specialisation
Defensive
Purge buffs & debuffs
### Blue ###
Fantasy concepts (magical)
Aggressive & Defensive
Apply Debuffs
Slow & Reliable
# Classes #
Class names to be changed
====================
Pure Red `Nature`
Pure Green `Non-Violence`
Pure Blue `Destruction`
Hybrid Red / Blue `Chaos`
Hybrid Red / Green `Purity`
Hybrid Blue / Green `Technology`
Skills
==========
Basic Type
-------------------------------------------------------------------------
Attack `Basic offensive skill - deal damage`
Buff `Base ally targetted skill - increase ally speed`
Stun `Base enemy disable - disable enemy for 2 rounds`
Block `Base self targetted defensive - reduced damage taken for 2 rounds`
Debuff `Base enemy debuff - reduce enemy speed`
# Attack Base #
RR - Strike
GG - Heal
BB - Blast
RG - Purify
GB - Decay
RB - Blast
# Stun Base #
RR - Strangle
GG - Break
BB - Ruin
RG - Banish
GB - Silence
RB - Hex
# Buff Base #
RR - Empower
GR - Triage
BB - Absorb
RG - Sustain
GB - Amplify
RB - Haste
# Debuff Base #
RR - Restrict
GG - Purge
BB - Curse
RG - Slow
GB - Siphon
RB - Invert
# Block Base #
RR - Counter
GG - Reflect
BB - Electrify
RG - Intercept
GB - Life `rename?`
RB - Recharge
## Advanced combos ##
Two ways of upgrading
#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
### T2 / T3 Combos ###
All current specs / items can be further combo'd into T2 and T3 versions
# 3 of same base => 1 upgraded tier #
`3 x T1 Red Damage Spec => T2 Red Damage Spec`
`3 x T2 Red Damage Spec => T3 Red Damage Spec`
`3 x T1 Strike => T2 Strike`
`3 x T2 Strike => T3 Strike`
Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
Upgraded skills use the same speed formula as previously
### Spec / Skill hybrid specs ###
# Strike #
2 x Red Damage + Strike => Strike damage bonus (crit?)
2 x Red Speed + Strike => Strike reduces enemy speed
2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
# Heal #
2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
2 x Green Speed + Heal => Heal target gets bonus speed
2 x Green Life + Heal => Heal increases target's max hp for 2 turns
etc etc
30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated