143 lines
2.7 KiB
Markdown
143 lines
2.7 KiB
Markdown
# item_info ->
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combos [strike, [R R Attack]]
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specs [spec [bonus amount, [r g b]]
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# Playthrough
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constructs join game
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stats randomised
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initial stash drops
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6 skills
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6 colours
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6 specs
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play first round
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basically duke it out
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# Colours #
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### Red ###
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Real world concepts
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Aggressive
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Apply Buffs
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Fast & Chaotic
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### Green ###
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Healing Specialisation
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Defensive
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Purge buffs & debuffs
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### Blue ###
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Fantasy concepts (magical)
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Aggressive & Defensive
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Apply Debuffs
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Slow & Reliable
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# Classes #
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Class names to be changed
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====================
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Pure Red `Nature`
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Pure Green `Non-Violence`
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Pure Blue `Destruction`
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Hybrid Red / Blue `Chaos`
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Hybrid Red / Green `Purity`
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Hybrid Blue / Green `Technology`
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Skills
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==========
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Basic Type
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-------------------------------------------------------------------------
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Attack `Basic offensive skill - deal damage`
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Buff `Base ally targetted skill - increase ally speed`
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Stun `Base enemy disable - disable enemy for 2 rounds`
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Block `Base self targetted defensive - reduced damage taken for 2 rounds`
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Debuff `Base enemy debuff - reduce enemy speed`
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# Attack Base #
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RR - Strike
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GG - Heal
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BB - Blast
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RG - Purify
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GB - Decay
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RB - Blast
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# Stun Base #
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RR - Strangle
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GG - Break
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BB - Ruin
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RG - Banish
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GB - Silence
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RB - Hex
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# Buff Base #
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RR - Empower
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GR - Triage
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BB - Absorb
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RG - Sustain
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GB - Amplify
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RB - Haste
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# Debuff Base #
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RR - Restrict
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GG - Purge
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BB - Curse
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RG - Slow
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GB - Siphon
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RB - Invert
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# Block Base #
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RR - Counter
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GG - Reflect
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BB - Electrify
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RG - Intercept
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GB - Life `rename?`
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RB - Recharge
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## Advanced combos ##
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Two ways of upgrading
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#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
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#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
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### T2 / T3 Combos ###
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All current specs / items can be further combo'd into T2 and T3 versions
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# 3 of same base => 1 upgraded tier #
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`3 x T1 Red Damage Spec => T2 Red Damage Spec`
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`3 x T2 Red Damage Spec => T3 Red Damage Spec`
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`3 x T1 Strike => T2 Strike`
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`3 x T2 Strike => T3 Strike`
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Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
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Upgraded skills use the same speed formula as previously
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### Spec / Skill hybrid specs ###
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# Strike #
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2 x Red Damage + Strike => Strike damage bonus (crit?)
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2 x Red Speed + Strike => Strike reduces enemy speed
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2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
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# Heal #
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2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
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2 x Green Speed + Heal => Heal target gets bonus speed
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2 x Green Life + Heal => Heal increases target's max hp for 2 turns
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etc etc
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30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated
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