2824 Commits

Author SHA1 Message Date
ntr
47b92a5b80 invert test 2019-12-10 16:51:31 +10:00
ntr
194373d0a6 remove construct var 2019-12-10 16:19:36 +10:00
ntr
9a5ecd4bd4 bigass stat impl 2019-12-10 16:18:11 +10:00
ntr
b365a6c1f1 fix peeker 2019-12-10 15:27:49 +10:00
ntr
0cac570695 goes there 2019-12-10 15:14:49 +10:00
ntr
2a63f26dc6 add to resolutions immediately 2019-12-10 15:12:38 +10:00
ntr
5ad13968d6 stats 2019-12-10 12:25:23 +10:00
ntr
e0ee05ca33 ko check 2019-12-10 12:04:30 +10:00
ntr
1c24ab02bc bring in damage trigger casts 2019-12-10 11:48:46 +10:00
ntr
61870b69ac rename stuff 2019-12-09 21:29:03 +10:00
ntr
39957c0380 reorder 2019-12-09 21:13:23 +10:00
ntr
006a670027 resolve flow 2019-12-09 21:12:27 +10:00
ntr
a80c398c85 removals 2019-12-09 16:41:20 +10:00
ntr
f6465acea0 Merge branch 'core' of ssh://git.mnml.gg:40022/~/mnml into core 2019-12-09 15:52:58 +10:00
ntr
c5c6169806 removeall 2019-12-09 15:52:49 +10:00
ntr
3fafad8504 purge 2019-12-09 15:49:31 +10:00
Mashy
56bd9890ad fixme 2019-12-09 15:31:07 +10:00
ntr
2eaf0dc6ee Merge branch 'core' of ssh://git.mnml.gg:40022/~/mnml into core 2019-12-09 15:14:13 +10:00
ntr
69692da9de more skills 2019-12-09 15:14:09 +10:00
Mashy
c5469a651d refactor the delay code 2019-12-09 15:11:14 +10:00
Mashy
994d1c8fb0 remove animCb and animation delays 2019-12-09 12:00:48 +10:00
Mashy
d33cda012e fix game construct css classes 2019-12-09 11:18:52 +10:00
Mashy
60587351b5 set cast / hit to full duration if theres no overlap 2019-12-09 10:16:03 +10:00
Mashy
445a641b8d animText -> resolution 2019-12-09 08:57:32 +10:00
Mashy
912b2c9059 event structure clean up 2019-12-09 08:32:56 +10:00
ntr
2cc7be5b50 more skills impl 2019-12-08 23:09:10 +10:00
ntr
f880a2acd7 slay healing tbi 2019-12-08 16:34:06 +10:00
ntr
8b4b3a56e9 put display effects back 2019-12-08 16:17:12 +10:00
ntr
b9c754dc02 autobuy merge 2019-12-08 16:09:10 +10:00
ntr
44c541edf8 values 2019-12-08 16:08:14 +10:00
ntr
255131730c fix life and effects 2019-12-07 16:30:32 +10:00
ntr
64a9d8f51f anims nearly back 2019-12-07 16:17:41 +10:00
ntr
168bf81f3e compiles 2019-12-07 14:50:51 +10:00
ntr
cc64d21859 nearly 2019-12-07 12:42:57 +10:00
ntr
be0bf33753 half merged 2019-12-07 11:47:45 +10:00
ntr
e8b725c7bb len 2019-12-07 10:17:44 +10:00
Mashy
22ac2b502e clean up anim functions 2019-12-07 01:31:11 +10:00
ntr
d8d4721a5a cast should go on source 2019-12-06 20:54:20 +10:00
Mashy
b405608510 set animfocus server side 2019-12-06 20:50:47 +10:00
Mashy
261ab1d48b calculate direction server side 2019-12-06 20:24:14 +10:00
Mashy
a6f654fac1 send cast in event, split up cast and hit 2019-12-06 18:09:11 +10:00
Mashy
7afb6e30bd wip 2019-12-06 16:26:50 +10:00
ntr
2100ad678e uhh 2019-12-06 09:43:30 +10:00
ntr
01a5d781bb more skillz 2019-12-06 09:41:57 +10:00
Mashy
517b912c2e add back overlap between anims and combattext 2019-12-06 01:47:08 +10:00
Mashy
b8cb296bd6 cleanup add aoe focusTargets 2019-12-06 01:28:17 +10:00
Mashy
9ae52b39ce remove getText anim.utils fn, add ko event as test 2019-12-06 01:19:55 +10:00
Mashy
b62dc53e08 push new empty events vec on resolve phase start 2019-12-05 23:52:50 +10:00
Mashy
70711fd37b cleanup 2019-12-05 23:10:26 +10:00
Mashy
09d95a7cf7 core anims 2019-12-05 22:52:17 +10:00